• GARCIA, R. (2004). La magia del dibujo animado: actores del lapiz. Alicante: Ediciones de Ponent. LUSTED, M. A. (2014). Career Building Through Using Multimedia Art and Animation Tools. Rosen Pub Group. TAYLOR, Richard (2004). Encyclopedia of Animation Techniques, Chartwell Books WEBSTER, C. (2012). Action Analysis for Animators. Ed. Focal Press. WELLS, P. (1998). Understanding Animation. Ed. Routledge. WHITE, T. (2014). Animation from pencils to pixels. Classical Techniques for Digital Animators. Boston. Ed. Taylor and Francis. WILLIAMS, R. (2012). The Animator's Survival Kit: A Manual of Methods, Principles and Formulas. Faber & Faber
  • Multimedia
  • 6557
  • 24107
  • Animation Laboratory
  • ISLA Gaia6557-24107
  • 2
  • 6
  • 0
  • 27
  • Não
  • Português
  • Problem-based learning Project-based learning Group exercises
  • Mandatory
  • The general objective is for students to dominate the animation development cycle for the various platforms. Specific objectives: -Understand technical and conceptual processes involved in carrying out animation. -Recognize animation as a means of communication and artistic expression. -Identify and apply different animation techniques. -Develop animations for multimedia systems (web, video games, among others). -Use digital editing and animation creation tools, specific to different techniques.
  • 1. introduction - The history of animation - Basic principles of animation 2. Methodologies - Processes - Animation tools - Synopsis, script, storyboard and animatic 3. Animation cycle - Planning, pre-production, production, post-production 4. Animation techniques - Frame-by-frame animation - Direct animation - Stop Motion - Cut-out - RotoscopY 5. Character animation - Action cycles - Cycles of trajectories  - Introducing personality - Movement planning - Timing - Stretch / squash - Anticipation 6. Animation tools
  • Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.

    Exemplo:

    Descrição

    Data limite

    Ponderação

    Proposta 1

     

    20%

    Proposta 2 

     

    30%

    Proposta 3

     

    50%

     

    Adicionalmente poderão ser incluídas informações gerais, como por exemplo, referência ao tipo de acompanhamento a prestar ao estudante na realização dos trabalhos; referências bibliográficas e websites úteis; indicações para a redação de trabalho escrito...

     

  • Semestral
  • The Animation Laboratory curricular unit introduces students to the techniques and tools of animation, from a technical and aesthetic point of view, exploring all the issues related to character creation.