• Agamben, G. (2011), O Aberto, O Homem e o Animal. Lisboa: Edições 70 Bancroft, T., & Keane, G. (2006). Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels. NY: Watson-Guptill Crossley, K. (2014). Character Design From the Ground Up. NY: CRC Press. Eder, J. (Ed.). (2016). Characters in Fictional Worlds. Berlin: De Gruyter Fuller, S. Lipinska, V. (2014),  The proactionary imperative. A Foundation for Transhumanism.Hampshire, NY: Palgrave Macmillian Gombrich, E. H. (2000). Art and Illusion. Princeton: Princeton University Press. Grant, E. C. (1969). Human Facial Expression. Man, 4(4), 525–692. Hart, C. (2008). Cartooning: The Ultimate Character Design Book. NY: Chris Hart Books. Isbister, K., & Schafer, T. (2006). Better Game Characters by Design. Amsterdam; Boston: CRC Press. Paris, B. J. (1997). Imagined Human Beings: A Psychological Approach to Character and Conflict in Literature. NY: NYU Press. The Future is Wild. www.thefutureiswild.com  
  • Illustration and Drawing
  • 6330
  • 23173
  • Character creation
  • IPLUSO6330-23173
  • 2
  • 6
  • 0
  • 4
  • Não
  • Português
  • The teaching/learning process adopts a theoretical-practical approach based on the demonstration of real and practical examples; in direct contact with the technologies necessary to produce characters for several media; in the development of work methodologies, research, and creative processes; in the collective critical analysis at the end of classes about all the work done.
  • Mandatory
  • General objectives: Study of character creation for comics, animation and other visual media. Learning the terminology and concepts of character design and their application to practical exercises. Development of individual and group projects. Specific objectives: Upon completion of this course, students 1) apply the fundamental theoretical and practical principles of character design, employing technical terms in discussing their own and others’ characters, 2) identify the canons, characteristics, and traditions of character design in different literary and cinematographic genres, 3) apply the principle of externalizing internal traits to character creation, 4) are aware of the limitations of character design in different visual media, and recognize narratives and characters with a potential for transmediation, 5) distinguish an archetype from a stereotype, and are able to avoid them or work them in critical, creative and socially responsible ways.
  • 1. CHARACTER PRODUCTION Understanding character types (protagonist, deuteragonist, antagonist, supporting characters), character design (shape, line, asymmetry, anatomy, silhouette, proportions, scale, exaggeration, expression and gesture, color, texture); Introduction to character characterization sheets (physical, psychological and social), archetypes, stereotypes, model sheets and turnarounds.   2. CHARACTER DESIGN BASED ON LIVE MODELS Production for the community based on real people;   3. CHARACTER PRODUCTION FOR VIDEO GAMES (PIXEL ART) Application of knowledge acquired in the previous exercise; Understanding pixel art and character creation for retrogames; Production of sprites (key character positions) for video games and scenarios.
  • A unidade curricular é composta por 3 exercícios:

     

    45% Produção de personagens

    15% Produção de personagens baseadas em pessoas reais

    30% Produção de personagens para videojogos (pixel art)

     

    10% Avaliação contínua: pontualidade, participação e assiduidade (75% das sessões) cujo incumprimento obriga a exame.

     

    O exame de recurso é constituído pela entrega de todos os exercícios do semestre (50%) e da apresentação do exercício de exame (50%).

     

    Em caso de dúvida (por confirmação de plágio, por uso inapropriado da IA, ou por entrega dos mesmos trabalhos em UC diferentes) o professor tem o direito de pedir um esclarecimento aos estudantes, seja através da realização de prova extra para aferição de conhecimentos sobre o trabalho realizado, de uma conversa, ou por qualquer outro meio que entenda ser adequado no âmbito da UC.

  • Semestral
  • This CU aims to study of character creation for comics, animation and other visual media. Learning the terminology and concepts of character design and their application to practical exercises. Development of individual and group projects.