3D Modelling
- Details
- Category: Discipline
- Blender 5.2 LTS Manual. (2026). Blender Manual. https://docs.blender.org/manual/en/latest/ Studio, B. (2026). Blender Studio. Blender Studio. https://studio.blender.org/welcome/ Eno, B. (2015). Generating and Organizing Variety in the Arts. Em E. A. Shanken (Ed.), Systems. MIT Press [u.a.]. Grau, O. (2004). Virtual Art: From Illusion to Immersion. MIT Press. Laurel, B. (2014). Computers as Theatre. Addison-Wesley. Lee, R. (2018, dezembro 10). Procedural Logic and Automated Art. MACHINE FEELING 2018. https://machinefeeling2018.home.blog/2018/12/10/procedural-logic-and-automated-art/ Smith, V., & Hamlyn, N. (2018). Experimental and Expanded Animation: New Perspectives and Practices. Springer.
- Drawing
- 6947
- 14536
- 3D Modelling
- IPLUSO6947-2-14536
- 1
- 5
- 1188
- 4
- Não
- Português
- The syllabus is conveyed through a blend of expository and active pedagogical strategies. Classes commence with audiovisual presentations and PowerPoint slides, designed to introduce new concepts, tools, and techniques, ranging from basic navigation in a 3D environment to more complex aspects such as texturing and rendering. Each theoretical topic is followed by the completion of practical exercises and small projects. The structuring of these exercises is devised in such a way that students apply the acquired knowledge immediately. Students are encouraged to explore and experiment, thereby solidifying their practical understanding of the topics discussed and gaining essential skills for their professional development. Continuous monitoring of student performance allows for the provision of individual guidance and constructive feedback throughout the semester. Additional support is offered through the Moodle platform.
- Optional
- This course aims to introduce students to the technical domain of Blender 3D software, equipping them with essential knowledge and skills to initiate, refine, and engage in professional practice in the development of three-dimensional projects. The objective is for students to be capable of formulating creative projects through three-dimensional representation, representing objects in 3D, applying technical terminology, utilizing 3D modeling tools, and adopting work methodologies appropriate for various fields of three-dimensional intervention. Furthermore, the course aspires to promote the development and exploration of specific skills in areas such as modeling, material manipulation, lighting, texturing, and rendering in three-dimensional environments.
- . Blender 3D: Software 3D interface, User Preferences, Workspace, and Navigation in the 3D environment. . Modeling: Mesh and 3D Curves (concept and function), 3D Objects in Blender, Controller Menu, Modifiers, Create and Edit Mesh, Object Mode, Edit Mode, and Sculpting Mode, Object Data Properties. . Materials and Textures: Material Editor, Asset Browser, UV Mapping, Compositing, and Texture Paint. . Lighting: Types of Light, Lighting with Planes, World Properties. . Cameras: Camera to View, Align Camera, Camera Properties. . Animation: Timeline, Key Frame, Graph Editor. . Shadow Catcher and Photo Matching. . Rendering: Eevee, Cycles, Output Properties.
Esta UC segue um método de avaliação contínuo e presencial.
Ponderação da Avaliação:
. Trabalhos práticos: 60%
. Projeto final: 30%
. Assiduidade, participação e pontualidade: 10%
De acordo com o Regulamento de Avaliação da IES, é mandatório que os
estudantes cumpram com um requisito de presença mínima nas aulas para
aprovação na unidade curricular. A falta de cumprimento desta exigência resultará
na necessidade de prestação de exame.
Exame de Recurso:
O exame de recurso será dividido em duas partes: um exame prático que contará
50% e a apresentação de todos os trabalhos realizados ao longo do semestre, que
também terá um peso de 50%.
This UC follows a method of continuous and in-person evaluation.
Assessment Weighting:
. Practical Assignments: 60%
. Final project: 30%
. Attendance, Participation, and Punctuality: 10%
In accordance with the Assessment Regulations of the Higher Education
Institution, it is mandatory for students to meet a minimum attendance
requirement for passing the course unit. Failure to comply with this
requirement will necessitate taking an examination.
Resit Exam: The resit exam will be divided into two parts: a practical exam,
which will count for 50%, and the presentation of all work completed throughout
the semester, which will also carry a weight of 50%.
- Semestral
- The course introduces the fundamentals and basic techniques of 3D modeling, addressing the construction, manipulation, and visualization of three-dimensional forms in a digital environment.