- Details
- Category: Training
- Creativity processes and tools for teaching
- 7124
- 19.00
1º Ano / No Branch
Annual
Course Name ECTS Creative Processes and Tools for Teaching 3 ECTS - [[inner]]
- 12
- 1. Theoretical Understanding of Creativity and Innovation - Recognize the main theories of creativity, based on the contributions of Csikszentmihalyi, Torrance, Sternberg, Lubart and Amabile. - Understand the impact of creativity on learning and the role of the teacher as a facilitator of this process. 2. Mastering Creative Tools and Techniques - Apply idea generation techniques such as SCAMPER, Brainstorming, Six Thinking Hats (de Bono) and Mind Maps. - Use digital tools (e.g. Miro, Padlet, Mentimeter) to facilitate collaborative creative processes, including synchronous and asynchronous dynamics. - Understanding the creative process: 1. stages 2. Sequence 3.Iteration 4 .Divergence/Convergence 5. Analysis/synthesis 6. Filters and Selection 3. Planning and Conducting Creative Activities - Plan activities that develop students' creative thinking, integrating Design Thinking practices and active methodologies such as Project-Based Learning (PBL) and Gamification. - Conduct workshops and practical activities that encourage experimentation, curiosity and innovative problem-solving. 4. facilitating creative processes and collaborative work - Develop facilitation skills, encouraging collaboration between students in solving creative challenges. - Create a safe environment for sharing ideas, encouraging creative divergence and critical analysis of proposed solutions. 5 Assessment of Creativity in Teaching - Build assessment tools based on the creativity criteria defined by Torrance (fluency, flexibility, originality and elaboration) and Amabile (intrinsic motivation and impact of context). - Evaluate not only the final results, but also the creative process, recognizing effort, persistence and adaptability. 6. reflection and continuous pedagogical innovation - Adopt a reflective and investigative stance on the pedagogical practices applied. - Develop strategies to adapt and innovate educational processes based on the results observed and the feedback received.
- 3
- LARA DOMINGOS
- lara.domingos@ismat.pt
- 1
- Formação Livre
- DAAD - Department of Architecture, Arts and Design
- N
- To understand creativity as a dynamic system, according to Csikszentmihalyi (1996), at the intersection between the individual, the domain and the social field. Analyze the impact of cultural context and recognition on the teaching of arts, design and cinema. Develop creative thinking based on the Torrance Test (1965, 2008), encouraging fluency, flexibility, originality and elaboration. Apply methodologies such as Design Thinking and Wallas' creative models. Integrate Sternberg and Lubart's creative investment model (1991, 1992), promoting risk, persistence and multiple perspectives. Train teachers to foster environments that stimulate creativity, critical thinking and innovation. Explore analog and digital creative tools, such as mind maps, brainstorming, collaborative platforms and AI. Apply them in interdisciplinary projects. Evaluate creative processes based on intrinsic motivation (Amabile, 1983, 1996) and build rubrics with criteria such as originality and impact. Promote the transfer and sustainability of creative skills through continuous pedagogical practice and reflection.
- CREATIVITY PROCESSES AND TOOLS FOR TEACHING is a course aimed at teachers and education professionals interested in fostering creativity in the educational context. It explores creativity as a dynamic system, based on authors such as Csikszentmihalyi, Torrance, Sternberg and Amabile. It promotes the development of creative thinking, problem-solving and the evaluation of creative processes. It integrates methodologies such as Design Thinking and analog and digital tools, stimulating innovation and experimentation. The aim is to enable participants to create creative learning environments that are sustainable and adaptable to different contexts.
- Education Sciences
- 7
- All higher education teachers (especially teachers from CECAM partners)
- 282450430
- 2449
- null
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- p2583@ismat.pt
- SUSANA MANUELA GOMES LEONOR
- Misto
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- 2025-09-23
- 2025-09-25
- 2025-09-13
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- Details
- Category: Training
- Design and Videogame Programming
- 7123
- 36.00
- 21-07-2025, 22-07-2025: Game Design
23-07-2025, 24-07-2025: Introdução à programação em Unity C#
25-07-2025: Modelação em 3D (Blender)
28-07-2025: Áudio: criação de efeitos sonoros
29-07-2025, 30-07-2025: Prototipagem: criação de videojogo em Unity
31-07-2025: Palesta com convidados:
- Hans Christian Lie Johannessen (Hard Surface 3d Modeling, na Remedy Entertainment)
- Stefan Berming (ex-programador sénior na Massive Entertainment, actual programador na Microsoft)
- Korneel Guns (Senior Developer na King) - [[inner]]
- 12
- - Logical computational thinking - Visual and narrative creativity - Mastery of digital tools - Project management - Multidisciplinary teamwork
- 0
- PAULO CORREIA
- f2877@ismat.pt
- 1
- Formação Livre
- DCETI - Department of Business Sciences and Information Technologies
- N
- The main objectives of the course are to introduce participants to the complete process of creating video games, developing skills in fundamental areas such as game design, programming, 3D modeling and audio production. The aim is for trainees to understand the stages involved in designing a video game and to be able to plan and structure an idea using appropriate tools and methodologies, such as the Game Design Document (GDD). In addition, the course aims to enable participants to apply their knowledge in a practical and integrated way to the creation of a functional prototype in Unity. By the end of the course, each participant is expected to have developed a short original video game, creatively exploring programming, art and sound resources, and acquiring an introductory but concrete perspective on how the video game industry works.
- This course offers a practical and multidisciplinary introduction to the process of creating video games, aimed at 10th to 12th grade students from all areas (scientific, artistic or humanistic) and others interested in the field. Throughout the course, participants will have contact with the main stages of developing a video game - from conceiving the idea and drawing up the Game Design Document (GDD), to programming in Unity with C#, 3D modeling with Blender and creating sound effects with Reaper. The course combines theory and practice in sessions spread across key areas, providing an integrated and applied view of the creative process. The structure of the course allows participants, even without previous experience, to acquire fundamental skills to develop their own video game prototype. Each module is accompanied by practical activities, culminating in the creation of a playable game that incorporates the elements worked on throughout the course. In addition to the classes, students will also have the opportunity to attend lectures with experts who will share their experiences and current trends, enriching the course with a professional and inspiring perspective.
- Information Systems and Computer Science
- 11
- Secondary and higher education students, and other interested parties
- 282450430
- 2448
- null
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- tiago.candeias@ismat.pt
- Open course
- Tiago Candeias
- Presencial
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- - Learn programming
- - Solving problems
- - Working in a team
- - Learning about professional tools
- - Develop creativity
- - Open doors to the future
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- 1st Edition (2024-25)
- 2025-07-20
- 2025-07-30
- 2025-07-19
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- Details
- Category: Training
- Excel for Teachers
- 7225
- 9.00
1º Ano / No Branch
Annual
Course Name ECTS Excel for Teachers 1 ECTS - [[inner]]
- 12
- 1
- PAULO CORREIA
- f2877@ismat.pt
- 1
- Formação Livre
- DCETI - Department of Business Sciences and Information Technologies
- N
- Information Systems and Computer Science
- 11
- 282450430
- 4076
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- tiago.candeias@ismat.pt
- Tiago Candeias
- Presencial
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- Details
- Category: Training
- Initiation to Geometry
- 6660
- 8.00
1º Ano / Common Core
Annual
Course Name ECTS Introduction to Geometry 0 ECTS - [[inner]]
- 12
- PAULA SAAVEDRA
- paula.saavedra@ismat.pt
- 1
- Formação Livre
- DAAD - Department of Architecture, Arts and Design
- N
- Architecture
- 21
- 282450430
- 1781
- José Pacheco
- null
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- Details
- Category: Training
- Psychology Conference
- 1314
- 6.00
1º Ano / Common Core
Annual
Course Name ECTS Protecting Those Who Protect: From Research to Evidence-Based Practice 2 ECTS - [[inner]]
- 12
- 2
- 3
- Formação Livre
- Manuel Teixeira Gomes Higher Education Institute
- N
- 282450430
- 1938
- null
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- 8º Congresso de Psicologia do ISMAT
- 8º Congresso de Psicologia do ISMAT
- 2023-05-18
- 2023-05-19
- 2023-02-07
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