Fontes, Paulo; Boaventura, Paula; Azevedo, José. (2014). Mobile games to improve healthier lifestyle amongst youth: "are we there yet" or should we move forward.
Fontes, P.; Diana Seabra; Susana Neves; José Manuel Pereira Azevedo. (2013). Science goes visiting the museum: engaging new publics through Art.
Pinto, Maria Manuela; Medina, Susana; Matos, Rodolfo; Fontes, Paulo. (2016). U.OPENLAB METHODOLOGY: A CONCEPTUAL MODEL AND FLOWCHART FOR THE DYNAMIC CO-PRODUCTION AND (RE)USE OF DIGITAL CONTENTS.
Boaventura, P.; Fontes, P.; Azevedo, C.; Fins, J.; Gomes, G.; Leitão, R.; Bastos, G.; et al. (2015). Nutribuddy - An interactive digital game for obesity prevention in youngsters.
Fontes, P.; Figueiredo, A.C.; Oliveira, C.. (2014). Hug Me – A tangible interactive multimedia installation that explores human sentience..
Fontes, P.; Figueiredo, A.C.; Vilas-Boas, J.P.; Azevedo, J.. (2014). Science to the people: guerrilla marketing and digital media public experiences for science communication.