• Design and Videogame Programming
  • 7123
  • 36.00
  • 21-07-2025, 22-07-2025: Game Design
    23-07-2025, 24-07-2025: Introdução à programação em Unity C#
    25-07-2025: Modelação em 3D (Blender)
    28-07-2025: Áudio: criação de efeitos sonoros
    29-07-2025, 30-07-2025: Prototipagem: criação de videojogo em Unity
    31-07-2025: Palesta com convidados:
    - Hans Christian Lie Johannessen (Hard Surface 3d Modeling, na Remedy Entertainment)
    - Stefan Berming (ex-programador sénior na Massive Entertainment, actual programador na Microsoft)
    - Korneel Guns (Senior Developer na King)
    • [[inner]]
  • 12
  • - Logical computational thinking - Visual and narrative creativity - Mastery of digital tools - Project management - Multidisciplinary teamwork
  • 0
  • PAULO CORREIA
  • f2877@ismat.pt
  • 1
  • Formação Livre
  • DCETI - Department of Business Sciences and Information Technologies
  • N
  • The main objectives of the course are to introduce participants to the complete process of creating video games, developing skills in fundamental areas such as game design, programming, 3D modeling and audio production. The aim is for trainees to understand the stages involved in designing a video game and to be able to plan and structure an idea using appropriate tools and methodologies, such as the Game Design Document (GDD). In addition, the course aims to enable participants to apply their knowledge in a practical and integrated way to the creation of a functional prototype in Unity. By the end of the course, each participant is expected to have developed a short original video game, creatively exploring programming, art and sound resources, and acquiring an introductory but concrete perspective on how the video game industry works.
  • This course offers a practical and multidisciplinary introduction to the process of creating video games, aimed at 10th to 12th grade students from all areas (scientific, artistic or humanistic) and others interested in the field. Throughout the course, participants will have contact with the main stages of developing a video game - from conceiving the idea and drawing up the Game Design Document (GDD), to programming in Unity with C#, 3D modeling with Blender and creating sound effects with Reaper. The course combines theory and practice in sessions spread across key areas, providing an integrated and applied view of the creative process. The structure of the course allows participants, even without previous experience, to acquire fundamental skills to develop their own video game prototype. Each module is accompanied by practical activities, culminating in the creation of a playable game that incorporates the elements worked on throughout the course. In addition to the classes, students will also have the opportunity to attend lectures with experts who will share their experiences and current trends, enriching the course with a professional and inspiring perspective.
  • Information Systems and Computer Science
  • 11
  • Secondary and higher education students, and other interested parties
  • 282450430
  • 2448
  • null
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  • EN
  • tiago.candeias@ismat.pt
  • Open course
  • Tiago Candeias
  • Presencial
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    • - Learn programming
    • - Solving problems
    • - Working in a team
    • - Learning about professional tools
    • - Develop creativity
    • - Open doors to the future
  • https://secure.ensinolusofona.pt/lsm/LusofonaMobileWebService_2_0/UserThumb?user_login=p4200
  • 1st Edition (2024-25)
  • 2025-07-20
  • 2025-07-30
  • 2025-07-19
  • https://secure.ensinolusofona.pt/lsm/LusofonaMobileWebService_2_0/UserThumb?user_login=p2877
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