• Não
  • The course develops technical and critical skills in the use of digital tools for drawing and illustration, fostering experimentation, authorial practice, and artistic research in an interdisciplinary context.
  • Semestral
  • Ao longo do semestre, os estudantes são submetidos a uma avaliação periódica assente no trabalho realizado em aulas, tanto no desenvolvimento técnico e criativo como na aplicação de teorias e conceitos na sua prática artística digital.

    No final do semestre, os estudantes apresentam o Trabalho de Projeto, que corresponderá a 50% da nota final. Este projeto deverá refletir o domínio das técnicas e materiais explorados, bem como a capacidade de experimentação e reflexão crítica, alinhando-se com os objetivos da UC.

    A avaliação de assiduidade, participação e pontualidade compõe 10% da nota final.

     

    32% Exercícios de aula

    8% Diário gráfico.

    50% Trabalho de Projeto.

    10% Assiduidade, participação e pontualidade.

     

    De acordo com o Regulamento de Avaliação da IES, é mandatório que os estudantes cumpram com um requisito de presença mínima nas aulas para aprovação na unidade curricular. A falta de cumprimento desta exigência resultará na necessidade de prestação de exame.

     

    Exame de Recurso:

    O exame de recurso será dividido em duas partes: um exame prático que contará 50% e a apresentação de todos os trabalhos realizados ao longo do semestre, que também terá um peso de 50%.

     

    Em caso de dúvida (por confirmação de plágio, por uso inapropriado da IA, ou por entrega dos mesmos trabalhos em UCs diferentes) o professor tem o direito de pedir um esclarecimento aos estudantes, seja através da realização de prova extra para aferição de conhecimentos sobre o trabalho realizado, de uma conversa, ou por qualquer outro meio que entenda ser adequado no âmbito da UC.

  • Review of the most commonly used platforms and software for digital drawing and illustration (Adobe Illustrator, Adobe Photoshop, Procreate...) and of the fundamental elements of digital language; Exploration of the combination of traditional drawing techniques with digital tools; Discussion and analysis of works that employ digital drawing, focusing on the language and techniques used; Development of a group project using online collaboration tools; Strategies for constructing a critical and self-reflective discourse; Planning and development of a digital drawing project; Thematic research of personal interest and contemporary relevance, initial sketches, and a development plan; Application of techniques and tools, revisions, integration of authorial elements; Final presentation of a portfolio that encompasses the digital project and accompanying explanatory text(s) on personal issues. Group discussion.
  • The objectives of this course unit, which is of a theoretical-practical nature, are as follows: . To introduce and deepen mastery of specific software and digital tools for drawing and illustration; . To develop a critical understanding of digital language and its expressive, communicative, and technical possibilities; . To encourage digital experimentation and original practice, promoting the exploration of merging traditional drawing techniques with digital media and personal themes; . To foster the ability to articulate issues, themes, and concepts invoked by artistic research, solidifying a critical and self-reflective discourse; . To cultivate habits and strategies that favor the autonomy of artistic research, encompassing the phases of conception and exploration, as well as the final presentation of an artistic project; . To introduce collaborative practices in a digital environment, preparing students for interdisciplinary work.
  • Mandatory
  • The teaching/learning process adopts a theoretical-practical approach. The theoretical aspect will be supported by oral presentations and audiovisual means, and complemented by practical examples and artistic references. Additionally, invitations to digital artists to share their experiences are planned. Analytical tools, both individual and group-based, will be implemented to allow for in-depth discussion and critical reflection on contemporary artistic practices in the field of digital design. In the practical aspect, the class structure will simulate a digital atelier environment. Initially, students will work on exercises based on specific prompts, gradually progressing to the conception and development of a more personal and authorial project. The latter will be mentored in a tutorial format, providing students with continuous feedback and allowing for adjustments throughout the process.
  • Português
  • . 3dtotal Publishing. (2023). A guide to Digital Painting in Procreate: Landscapes & Plein Air. 3DTotal Publishing. . 3dtotal Publishing. (2014). Digital Art Masters: Volume 9. 3DTotal Publishing. . 3dtotal Publishing. (2020). Art Fundamentals 2nd edition: Light, shape, color, perspective, depth, composition & anatomy. 3DTotal Publishing. . Arantes, P. (2019). Arte e mídia: perspectivas da estética digital. Senac. . Berry, D. M. (2015). Critical Theory and the Digital. Bloomsbury Academic. . Cousens, D. (2013). Digital Art: A Complete Guide to Making Your Own Computer Artworks. Arcturus Publishing Limited. . Kloskowski, M. (2010). Layers: The Complete Guide to Photoshop's Most Powerful Feature. Peachpit Press. . Paul, C. (2023). Digital art. Thames & Hudson. . Sale, T., & Betti, C. (2011). Drawing: A Contemporary Approach. Cengage Learning . Wood, B. (2022). Adobe Illustrator Classroom in a Book. Adobe Press.
  • 4
  • 0
  • 10
  • 1
  • IPLUSO6947-1-26033
  • Digital Design Project I
  • 26033
  • 6947
  • Drawing