Digital Design Project II
- Details
- Category: Discipline
- Não
- The discipline deepens the authorial practice in digital design, encouraging experimentation, autonomy in project management and mastery of advanced development and presentation strategies in digital environments.
- Semestral
O trabalho realizado em aula, que inclui tanto o desenvolvimento técnico e criativo quanto a aplicação de teorias e conceitos na prática artística digital, constitui 75% da nota final. Este componente é avaliado de forma contínua ao longo do semestre, tendo em vista o acompanhamento próximo do progresso dos estudantes.
No final do semestre, os estudantes fazem uma apresentação digital interativa e oral do projeto que desenvolveram durante o curso. Este elemento da avaliação representa 15% da nota final.
A assiduidade, pontualidade e participação ativa dos estudantes durante as aulas compõem os restantes 10% da avaliação. Este critério destaca a importância do envolvimento contínuo e ativo no processo de aprendizagem.
De acordo com o Regulamento de Avaliação da IES, é mandatório que os estudantes cumpram com um requisito de presença mínima nas aulas para aprovação na unidade curricular. A falta de cumprimento desta exigência resultará na necessidade de prestação de exame.
Exame de Recurso:
O exame de recurso será dividido em duas partes: um exame prático que contará 50% e a apresentação de todos os trabalhos realizados ao longo do semestre, que também terá um peso de 50%.
The work completed in class, which encompasses both technical and creative development as well as the application of theories and concepts in digital artistic practice, constitutes 75% of the final grade. This component is assessed continuously throughout the semester, aiming to closely monitor the progress of students.
At the end of the semester, students deliver an interactive and oral digital presentation of the project they developed during the course. This element of assessment accounts for 15% of the final grade.
Attendance, punctuality, and active participation by students during the classes make up the remaining 10% of the assessment. This criterion underscores the importance of ongoing and active involvement in the learning process.
In accordance with the Assessment Regulations of the Higher Education Institution, it is mandatory for students to meet a minimum attendance requirement for passing the course unit. Failure to comply with this requirement will necessitate taking an examination.
Resit Exam: The resit exam will be divided into two parts: a practical exam accounting for 50%, and the presentation of all work completed over the semester, which will also carry a weight of 50%.
- Continuation of the work initiated in the first semester with the course "Digital Design Project I," focusing on the in-depth exploration of digital drawing and illustration software. The emphasis is placed on advanced techniques in Adobe Illustrator, Blender, Adobe Photoshop, Procreate, among others; Analysis of contemporary works in digital drawing, focusing on techniques, language, and strategies for presentation and exhibition.3. Development and management of an authorial project centered on the discovery and deepening of one's own language and style in digital drawing. Experimentation with new digital techniques, methods, and conceptual approaches that broaden the horizons of artistic practice in digital media. Approach to the entire life cycle of the project, from conception through execution, to presentation and exhibition.4. Final interactive presentation and oral presentation of the digital project developed over the course of the semester.
- This UC aims to serve as an advanced continuation of 'Digital Drawing Project I', with following objectives: .To encourage students to take risks and explore new techniques, methods, and concepts beyond the traditional realms of digital drawing, allowing them to discover new directions in their artistic practice and find creative solutions to unexpected challenges; .To strengthen authorial practice in digital drawing by deepening the development of an individualized language, aligned with each student's specific aspirations and investigations; .To cultivate habits and strategies that promote autonomy in the complex management of projects, from the research phase to presentation and exhibition, with a focus on advanced strategies for development and implementation; .To foster the skills necessary for creating interactive presentations in digital environments, as well as oral presentation skills, in order to prepare students for demanding academic and professional contexts.
- Mandatory
- The teaching/learning process adopts a theoretical-practical approach. The theoretical component is underpinned by critical analyses and case studies to foster a deep understanding of contemporary techniques and concepts in digital design. This component provides students with a robust foundation for exploring new directions in their artistic practice, thereby solidifying their individualized language. Conversely, the practical component is primarily focused on hands-on classes, tutorials, and project work. Students have the opportunity to apply theoretical knowledge in practical exercises and an independent project, developed under the close supervision of the instructor. This approach allows for the practical and contextualized application of students' knowledge, facilitating autonomy in the complex management of projects. Continuous assessment is implemented to ensure that students are progressing in accordance with the objectives of the course unit.
- Português
- . 3dtotal Publishing. (2023). A guide to Digital Painting in Procreate: Landscapes & Plein Air. 3DTotal Publishing. . 3dtotal Publishing. (2020). Art Fundamentals 2nd edition: Light, shape, color, perspective, depth, composition & anatomy. 3DTotal Publishing. . Batista, T. (2011). As implicações do digital nas práticas contemporâneas do desenho. Tese de Mestrado. FBAUL. . Casey, M., e Edmonds, E. (2019). From Technological to Virtual Art. MIT Press. . Cousens, D. (2013). Digital Art: A Complete Guide to Making Your Own Computer Artworks. Arcturus Publishing Limited. . 3dtotal Team (Ed.). (2023). Digital Art Masters Volume 9. 3DTotal Publishing. . Lee, M. R., e Chen, T. T. (2015). Digital creativity: Research themes and framework. Em: Computers in human behavior, 42, 12-19. . Lovejoy, M., Vesna, V., e Paul, C. (2019). Context Providers: Conditions of Meaning in Media Arts. Intellect Books. . Manovich, L. (2001). The Language of New Media. MIT Press.
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- IPLUSO6947-1-26034
- Digital Design Project II
- 26034
- 6947
- Drawing