- Details
- Category: Discipline
- 1. Katsung, B.G (2009) Basic & Clinical Pharmacology . 11 th Ed. McGraw-Hill. 2. Spinosa, H. S., Górniak, S. L. e Bernardi, M. M. (2006.) Farmacologia Aplicada à Medicina Veterinária . 4ªEd. Guanabara/Koogan 3. Prista, L, Alves, C. e Morgado, R (1979). Técnica Farmacêutica e Farmácia Galénica . Vols I, II e III. 2ª Ed. Fundação Calouste Gulbenkian. Lisboa. 4. APIFARMA (2007) Simposium Veterinário. Medicamentos e produtos de saúde animal . 5. Small Animal Clinical Pharmacology and Therapeutics, 1ª Ed., W. B. Saunders Company. Prescott, J.F., Baggot, D. & Walker, D. (2000). 6. Antimicrobial Therapy in Veterinary Medicine. Iowa State Press. Baggot, D. (2001) 7. The Physiological Basis of Veterinary Clinical Pharmacology. 1ª Ed., WileyBlackwell
- Pharmacy
- 4003
- 19585
- Veterinary Pharmacy
- IPLUSO4003-19585
- 2
- 3
- 0
- 4
- Não
- Português
- In this curricular unit, the Team-based learning (TBL) methodology is used, with tasks carried out in small groups, allowing the development of the ability to analyze and apply theoretical concepts.
- Mandatory
- - Know the regulatory and legal bases (national and European) in the area of medicines, devices, cosmetics and veterinary dietary. - Identify the key differences between the use of human medicine and veterinary medicine: quality, efficacy and safety. - Identify the anatomical, physiological specificities of the different animal species. - Know how to use the different groups-pharmacotherapeutic and veterinary medical devices in the target animal groups: pet and animal production. - Interpret the medical and veterinary prescriptions. - Know the composition and use of different types of cosmetics in pets. - Develop a risk assessment of the veterinary medicinal product for the two target animal groups: companion animal and production animal. - Advise the supply of the drug and selling the device, cosmetic and diet for pets.
- 1. Veterinary legislation 1.1. Device 1.2. Cosmetic 1.3. Dietary 2. Veterinary medicine versus human medicine 2.1. Quality 2.2. Efficiency 2.3. Safety 3. Anatomical / physiological specificities: companion animals / farm animals 4. Most used pharmacotherapeutic groups 4.1. Active substances - pharmacodynamics / kinetics - companion / production animals 4.2. The issue of waste - its assessment 4.3. Determining the withdrawal period ¿ your assessment 4.4. The problem of using antibiotics 4.5. The issue of environmental impact 5. Veterinary pharmacography - different types of veterinary prescriptions 6. Veterinary pharmacovigilance system 7. Various types of cosmetics 7.1. body hygiene 7.2. dental hygiene 7.3. ear hygiene 8. Types of Dietary Foods 9. Evaluation of drug risk analysis
Exemplo:
Descrição
Data limite
Ponderação
1º Teste de avaliação
dd-mm-xxxx
50%
2º Teste de avaliação
dd-mm-xxxx
50%
(...)
Duas avaliações escritas,o 1o e o 2o teste teórico (50%, 50% cada). A classificação mínima em cada frequência é de 8 valores. A classificação de todos os instrumentos de avaliação é expressa numa escala de 0 a 20 valores, sendo que o valor ponderado das classificações obtidas tem de ser igual ou superior a 9,5 valores.
- Semestral
- Veterinary pharmacy affords to student acquire knowledge about sales of pharmacological products to animals, dealing with the properties and their effects on living systems. It has included study of the drugs magnitude, quality, efficacy and safety when compare the use between animals and humans. Furthermore, the discipline approaches the cosmetics and diet foods more frequetly used in animals. And the main pharmacological group used in animals. The drugs include any chemical agent (other than food) used in the treatment, cure, prevention or diagnosis of disease, or the control of physiological processes. Nowadays, veterinary pharmacology. Is a disciplines which contribute to the paradigm: One World, One Health
- Details
- Category: Discipline
- Veterinary Nursing
- 6170
- 22435
- Reproduction and Obstetrics
- IPLUSO6170-22435
- 2
- 4.5
- 0
- 4
- Não
- Português
- Semestral
- Details
- Category: Discipline
- Pre-school Education
- 7180
- 22205
- Mathematics Workshop
- IPLUSO7180-22205
- 1
- 6
- 0
- 4
- Não
- Português
- Semestral
- Details
- Category: Discipline
- COOK, Nicholas (1998) - Analysing Musical Multimedia, Oxford, Oxford University Press. FONSECA, Nuno (2006) - Introdução à Engenharia do Som, Lisboa, Lidel. HENRIQUE, Luis (2002) - Acústica Musical, Lisboa, Fundação C. Gulbenkian. BORNOFF, Jack (1972) - Music and the Twentieth Century Media, Florence, International Music Council.
- Audiovisual Content Production
- 6142
- 16957
- Sound Design
- IPLUSO6142-16957
- 1
- 6
- 0
- 4
- Não
- Português
- The assessment method is continuous and face-to-face, using specific equipment and software. The oral explanation, the demonstration of the functions of the tools and the possibilities that the software offers are made known through examples, which are followed by 5 to consolidate your knowledge
- Mandatory
- The objectives are: - Introduce students to sound design; - Provide theoretical and conceptual elements; - Develop practical projects; - Highlight the specificities of image sound design
- Sound characteristics: frequency; amplitude and timbre Sound involvement: its evolution and its characteristics Fundamentals of the sound studio Mix table Portable recorder - timecode and indexing Columns and amplification cables and connections The MIDI protocol (Musical Instrument Digital Interface); Characteristics of microphones: directivity and power supply dynamics and condenser Omnidirectional, cardioid and super cardioid Fundamental sound editing practices Destructive editing and non-destructive editing Equalizers: Graphics and Parametrics Dynamics: compression; gate and expanders Effects: delay; reverb; chorus; flanger; phaser Sound editing in Pro Tools platform Advanced Pro Tools Skills OMF as Transfer Format between AVID and ProTools
Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.
Exemplo:
Descrição
Data limite
Ponderação
Teste de avaliação
dd-mm-yyyy
30%
Portfolio
dd-mm-yyyy
40%
(...)
Adicionalmente poderão ser incluídas informações gerais, como por exemplo, referência ao tipo de acompanhamento a prestar ao estudante na realização dos trabalhos; referências bibliográficas e websites úteis; indicações para a redação de trabalho escrito...
- Semestral
- Sound design is the UC in which students learn the most significant aspects of the auditory essence of an audiovisual project. They work with sound in its capture and treatment phase.
- Details
- Category: Discipline
- GLOVER, Jesse; LINOWES, "Jonathan, Complete Virtual Reality and Augmented Reality Development with Unity", Packt, 2019; GRUBET, "Jens, Augmented Reality for Android Application Development", Packt, 2013; Manual do Unity3D, disponível online (https://unity.com/); Tutoriais do Unity3D, disponíveis online (https://unity.com/).
- Development for the Web and Mobile Devices
- 6378
- 15793
- Virtual and Augmented Reality
- IPLUSO6378-15793
- 1
- 3
- 0
- 4
- Não
- Português
- Classes will have a practical exposure of concepts, principles and fundamental techniques, through experimentation of exercises proposed by the teacher. Students are expected to develop, implement and test a small project independently with some support from the teacher. Some topics may be reserved for autonomous work, outside contact hours, and then discussed in class or later in the final project.
- Mandatory
- Understand the fundamental principles of computer graphics applied to virtual and augmented reality, as well as their evolution over time; Differentiate the main concepts, characteristics, and applications of virtual and augmented reality technologies; Explore the different game engines used in the development of immersive applications, with a focus on the current market; Learn the practices, programming languages, and frameworks most commonly used to create VR and AR experiences; Apply essential techniques and algorithms for the development of interactive applications in virtual and augmented reality, using Unity and its main features.
- Introduction to Virtual Reality (VR) and Augmented Reality (AR) ? Concepts, history, and applications. Developing AR experiences ? Using Google Model Viewer and Glitch to create interactive applications. Creating VR environments ? Level design and publishing on Spatial.io. Interaction and development in Unity ? Implementing movement, physics, and interactions in VR. Final project development ? Planning, prototyping, and building a VR experience. Presentation and evaluation ? Pitch sessions, milestones, and final project submission in groups.
A avaliação, em qualquer das épocas de avaliação, será concretizada através da realização de Trabalho de investigação / aplicação prática (100%).
- Semestral
- The UC of Virtual and Augmented Reality, demonstrates the main current technologies since its evolution from computer graphics to nowadays used in mobile devices, introducing the main characteristics and its tools used in the development of video games and virtual and augmented realities.