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Geometry I

Details
Category: Discipline
  • VEIGA DACUNHA, Luís - Desenho Técnico. Lisboa: Fundação Calouste Gulbenkian, 1980; PINHEIRO, Carlos da Silva e FIALHO de SOUSA, Pedro - Desenho. Lisboa: Colecção de Textos pré-universitários, 1980; SCHAARWAECHTER, Perspectiva para arquitectos. Madrid: Editorial GG, 1978.  
  • Architecture
  • 367
  • 332
  • Geometry I
  • ISMAT367-332
  • 1
  • Bachelor; Master Degree
  • 4
  • 0
  • 12
  • Não
  • Português
  • EN
  • Theoretical-practical methodology. Preliminary presentation of the theoretical contents and their application and consolidation through the assisted resolution of practical exercises.
  • Mandatory
  • The student must be able to: -    apply theoretical and practical knowledge of observer geometry (conical, 'cavaleira and isometric perspectives) in its ability to represent and engage the object; -    recognize projection as an integral part of designing; -    recognize projection as a method of graphic rigor; -    demonstrate skills of dexterity in the technical representation of the forms necessary for the future exercise of professional practice.  
  • DAAD - Department of Architecture, Arts and Design
  • INTRODUCTION: 1.    Notion of projecting figures in space; 2.    Types of projection. AXONOMETRIC REPRESENTATION: 1.    Definitions and generalities; 2.    Direction and escape angles; 3.    Reduction coefficients; 4.    Axonometry using oblique projections: Knight representation and Military representation; 5.    Axonometry using orthogonal projections: Isometric, Dimetric and Trimetric representation. ORTHOGONAL DOUBLE PROJECTION SYSTEM 1.    Representation of Points, Lines and Planes: Intersections of Lines, Planes and Lines with Planes; 2.    Representation of Flat Figures; 3.    Representation of solids.  
  • Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.

    Exemplo:

    Descrição

    Data limite

    Ponderação

    Exercícios práticos resolvidos em sala de aula.

    ao longo semestre

    45%

    Trabalho final de grupo

    07-01-2027

    45%

    Outros elementos ponderáveis, como, por exemplo, a assiduidade e a qualidade da participação em sala de aula.

    ao longo semestre

    10%

     

    Os alunos que se apresentem em exame de melhoria ou recurso, terão de ter apresentar, finalizados e concluídos, todos os trabalhos solicitados e realizados ao longo do semestre.

     

  • Semestral
  • By contributing to the development of skills necessary for spatial perception and visualization, Geometry presents itself as an instrument/means of representing the conceptual object. As such, he is responsible not only for the technique understood as an instrument, but also for the conceptual mechanics associated with it. The ability to show things and make things possible is a fundamental part of the creative process underlying the discipline of architecture.    

Data Analysis in WP & OH

Details
Category: Discipline
  • Psychology of Work and Occupational Health
  • 2194
  • 17770
  • Data Analysis in WP & OH
  • ISMAT2194-17770
  • 1
  • 5
  • 0
  • 12
  • Não
  • Português
  • Semestral

Typography and Printing

Details
Category: Discipline
  • Communication Design
  • 489
  • 21740
  • Typography and Printing
  • ISMAT489-21740
  • 1
  • Bachelor
  • 4
  • 0
  • 12
  • Não
  • Português
  • EN
  • DAAD - Department of Architecture, Arts and Design
  • Semestral

Technologies Applied to Fashion Design

Details
Category: Discipline
  • Botello, C. & Reding, E. (2012). The Design Collection. Adobe Indesign CS6, Photoshop CS6, Illustrator CS6, Revealed, Delmar Cengage Learning Bray, D. (2022). NFT BIBLE 2 in 1: Fashion & Sports: The Complete Guide To Successfully Invest In, Create And Sell Non-Fungible Tokens In The Fashion + Sports Industry ... Creating, Buying and Selling Explained). ISBN 979-8795331218 Clark, J. (2023). Virtual Reality in Fashion Design: Reimagining the Creative Process. ISBN 979-8857503843 Preta, S. (2023). The Metaverse and the Future of Fashion: How the New Internet Era Will Revolutionize Fashion Commerce. ISBN 979-8889267645 Ruzive, V.;Tsang, P. (). Fashion Tech Applied: Exploring Augmented Reality, Artificial Intelligence, Virtual Reality, NFTs, Body Scanning, 3D Digital Design, and More. Apress. ISBN 978-1484296936 Szkutnicka, B. (2017). Technical Drawing for Fashion ? A complete Guide. Laurence King. ISBN 978-1780678368
  • Fashion and Textile Design and Production
  • 6582
  • 22989
  • Technologies Applied to Fashion Design
  • ISMAT6582-22989
  • 1
  • Bachelor
  • 4
  • 0
  • 12
  • Não
  • Português
  • EN
  • The curricular unit will be developed through theoretical-practical, expository and demonstrative sessions, and practical work of an experimental nature developed during class sessions. A participatory approach will be encouraged, facilitating the assimilation of content and fostering teacher/student interaction. Tutorial teaching, as an active method, will be fundamentally used to accompany the project, carried out throughout the semester.
  • Mandatory
  • 1. To give students knowledge on computer-aided design skills for use in the drawing of technical clothing designs. 2. To learn the fundamentals of digital vector drawing and apply them to practical fashion design projects. 3. To know and master standard digital vector drawing tools; to know the relevant production standards. 4. Develop a fashion design project using digital vector drawing tools. 5. Know and identify the challenges and potential of technologies applied to contemporary fashion design.
  • DAAD - Department of Architecture, Arts and Design
  • 1. Introduction to digital vector drawing tools. The fundamentals of the main digital vector drawing tools. Introduction to the working environment of vector drawing software and its functionalities. 2. The digital workflow applied to fashion design and production projects. 3. Technical drawing using computer-aided design. Practical work. 4. Theoretical framework on technologies in the contemporary fashion industry, from 2D and 3D modeling technology applied to fashion design to augmented reality technologies and fashion design disseminated in online digital shows and virtual worlds.
  • Descrição

    Data limite

    Ponderação

    Trabalho prático de desenvolvimento de painéis em Adobe Photoshop

    27-10-2026

    30%

    Trabalho prático de desenvolvimento do
    desenho e ficha técnica da saia em Adobe Illustrator

    17-11-2026

    20%

    Trabalho teórico de pesquisa das tecnologias
    da moda contemporânea

    24-11-2026

    25%

    Trabalho prático de desenvolvimento de
    portfólio em Adobe InDesign

    15-01-2027

    20%

    Assiduidade/pontualidade

     

    5%

     

    O estatuto de estudante-trabalhador ou outros estatutos especiais, não dispensam a entrega/apresentação dos trabalhos nas datas propostas, aplicando-se as mesmas condições que aos
    restantes estudantes. Caso o estudante não possa comparecer na data proposta deverá haver um comum acordo entre estudante e professor para a entrega/apresentação em data alternativa.

    O exame consiste na melhoria dos trabalhos práticos desenvolvidos ao longo do semestre:

    Trabalho prático de desenvolvimento de painéis em Adobe Photoshop com o objetivo de criar, no âmbito do projeto interdisciplinar, o moodboard, painel de cores, painel de materiais e memória descritiva - 30%

    Trabalho prático de desenvolvimento do desenho e ficha técnica da saia em Adobe Illustrator com o objetivo de criar, no âmbito do projeto interdisciplinar o desenho técnico e ficha técnica da saia a confecionar - 20%

    Trabalho teórico de pesquisa das tecnologias da moda contemporânea com o objetivo de pesquisa tecnologias da indústria de moda contemporânea, para que, de entre elas, seja focado um tema específico baseado em estudo de caso ou casos - 25%

    Trabalho prático de desenvolvimento de portfólio em Adobe InDesign com o objetivo de criar um portfólio a partir dos trabalhos desenvolvidos ao longo do semestre, que represente a componente criativa e técnica do projeto interdisciplinar - 25%

     

  • Semestral
  • The curricular unit of Technologies Applied to Fashion Design will focus mainly on learning the various softwares needed to carry out a fashion project, acting inherently on the development topics of a interdisciplinary fashion project from the initial idea to its presentation. This curricular unit will have a central scope regarding the treatment of the information and its development at a technical level. The projects developed in the curricular unit are fundamental for the correct development of a fashion products in terms of their manufacture.

Registries and Notaryship

Details
Category: Discipline
  • Law
  • 530
  • 2089
  • Registries and Notaryship
  • ISMAT530-2089
  • 3
  • 5
  • 833
  • 12
  • Não
  • Português
  • Optional
  • Semestral
  1. History of Architecture I
  2. Intervention in Psychosocial Risks and Stress and Burnout Management
  3. Creative Computing II
  4. Drawing II

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