- Details
- Category: Discipline
- Cunha, A.P. , Pereira da Silva, A., Costa, M.C., Roque, O.R., Cunha, H.P., Cunha, M.P. (2017, outubro). Manual de Plantas Medicinais- Bases Clínicas e Farmacológicas, ISBN: 9789725766637. Edição ou reimpressão: 10-2017, Editor: Dinalivro, Lisboa Heinrich, M., Barnes, J., Gibbons, S., Williamson, E. M. (2012). Fundamentals of Pharmacognosy and Phytotherapy. 2th. Ed. Elsevier. Upton, R., Graff, A., Huntstone-Joliffe, G. (2011). American Herbal Pharmacopoeia: Botanical Pharmacognosy ¿ Microscopic Characterization of Botanical Medicines. CRCPress.
- Pharmacy
- 4003
- 19583
- Pharmacognosy and Phytochemistry
- IPLUSO4003-19583
- 2
- 5
- 0
- 4
- Não
- Português
- In this curricular unit, the Team-based learning (TBL) methodology is used, with tasks carried out in small groups, allowing the development of the ability to analyze and apply theoretical concepts
- Mandatory
- - Mastering the basics of botany required to recognize the characteristics of medicinal plants most commonly used in the West and in the East. - Know the stages of production of raw materials for applications in plant health. - Know the pharmaceutics processing techniques of plants for medicinal purposes in accordance with EU Pharmacopoeias, USA and China. - Understanding the (phyto) chemical nature of herbs and its relationship with the biogenesis and botanical name. - To relate the composition of a formulation according to the type of physical-chemical processing. - Linking the physiological and / or therapeutic effect of each plant / plant part depending on the characteristics phytochemical - Know about general criteria for assessing the quality, safety and efficacy in the Dispensary. - Familiarize with the Herbaria.
- 1. Introduction to Pharmacognosy. 2. Introduction to Phytochemistry. Biogenetic systematization of natural products. 3. Production plant material. Good agricultural practices. 4. Methods of processing of medicinal plants in the European and American Pharmacopoeias. Description of the methods for delivery of plants according to the Chinese Pharmacopoeia. 5. Primary Metabolism. Study of the main constituents of the primary metabolism: Carbohydrates, proteins and lipids. Metabolic derivatives: cyanogenic glycosides, Aminoglycosides, peptide hormones and toxins. 6. Secondary Metabolism. Study of secondary metabolites: 7. Study of the structure-activity- in vitro methods, computational In Silico and In Vivo methods. 8. Pre-clinical and Clinical Trials. Cochrane for alternative and complementary therapies. 9. Quality control in Dispensary (physico-chemical, microbiological and radiological). Analytical methods. Types of extracts and Markers. Stability and shelf life.
Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.
Exemplo:
Descrição
Data limite
Ponderação
1ºTeste de avaliação Teórico
dd-mm-yyyy
25%
2ºTeste de avaliação Teórico dd-mm-yyyy 25% Avaliação do caderno de laboratório
dd-mm-yyyy
25%
Teste Prático
dd-mm-yyyy
25%
A classificação final (CF) da unidade curricular por avaliação contínua é obtida a partir das classificações obtidas na componente escrita (T) e na componente prática (PL). A componente escrita consta de duas frequências escritas e é relativa aos conteúdos teóricos. A classificação mínima em cada frequência é de 8 valores. A componente prática consta de 2 momentos de avaliação práticos (Caderno Laboratorial e Teste Prático realizados durante as aulas práticas. Cada um destes momentos a classificação mínima é de 8 valores. A classificação final tem de ser igual ou superior a 9,5 valores A classificação final é calculada apartir da seguinte fórmula: CF = 0,50 T + 0,50 PL. A classificação de todos os instrumentos de avaliação é expressa numa escala de 0 a 20 valores, sendo que o valorponderado das classificações obtidas tem de ser igual ou superior a 9,5 valores.
- Semestral
- Applied Chemistry; Organic Pharmaceutical Chemistry; Pharmacology and Toxicology
- Details
- Category: Discipline
- Veterinary Nursing
- 6170
- 814
- Traineeship
- IPLUSO6170-814
- 3
- 30
- 0
- 4
- Sim
- Português
- Semestral
- Details
- Category: Discipline
- Pre-school Education
- 7180
- 27746
- Curriculum Development and Teaching Methods for Early Childhood Education
- IPLUSO7180-27746
- 1
- 3
- 1372
- 4
- Não
- Português
- Optional
- Semestral
- Details
- Category: Discipline
- WILLIAMS, R. - The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. London: Faber & Faber, 2012. ISBN 086547897X. WOOLMAN, M. - Motion Design, Moving Graphics for Television, MusicVídeo, Cinema, and Digital Interfaces. London: Rotovision, 2004. ISBN 2880467896. WALSH, C. - Stop Motion Filmmaking, The Complete Guide to Fabrication and Animation. London: Bloomsbury Academic, 2019. ISBN 1474268048. BRATT, Benjamin - Rotoscoping: Techniques and Tools for the Aspiring Artist. Burlington: Elsevier, 2011. ISBN 9780240817040. The Blender Foundation - Blender 3.2 Reference Manual (2022). https://docs.blender.org/manual/pt/dev/ The Blender Foundation - Tutorials (2022). https://www.blender.org/support/tutorials/
- Audiovisual Content Production
- 6142
- 4423
- 2D and 3D Animation
- IPLUSO6142-4423
- 2
- 4
- 0
- 4
- Não
- Português
- The course unit employs a face-to-face teaching model and a continuous assessment regime, utilizing both expository and active pedagogical approaches to acquaint students with a variety of tools and working methods. The presentation of the syllabus will be carried out through the use of audiovisual and PowerPoint presentations. Students develop projects and practical exercises during classes, under the continuous guidance of the instructor. For support with projects and exercises, additional information will be made available to students on the Moodle platform.
- Mandatory
- This course aims to present a set of animation techniques - Rotoscopy, Stop Motion and 3D Digital Animation - so that they can be explored and applied in animation projects for television. It is assumed, within this context, the development of the student's ability to conceive and produce animated projects, exploring the three aforementioned techniques. The guidelines set out throughout the syllabus of the course aim to create work methodologies that are in accordance with the principles taught in previous CUs of the course, namely Visual Culture, Camera and Video Operations, Editing and Post-production, Design and Photography. In this sense, students will have to create two animated tabs for television, following a construction process that complies with the aforementioned principles.
- - Technique and aesthetics of the animated image. - Presentation of experimental animation projects (visual and narrative). - Animation principles (12 Disney rules). - Concepts and practice of Stopmotion animation (2D). - Concepts and Practice of Rotoscopy - Digital rotoscopy techniques. - Animation techniques in 3D environments. - Introduction to 3D animation. 3D modeling of a logo. - Applying a light environment. - Rendering techniques.
Esta UC segue um método de avaliação contínuo e presencial, e tem como objetivo dotar gradualmente
os alunos com os conhecimentos necessários à elaboração de projetos de Animação em 2D e 3D,
recorrendo a equipamentos e software como o Adobe Photoshop, Premiere, e Blender. A explicação
oral, a demonstração das funções das ferramentas e as possibilidades que o software oferece são dados
a conhecer através de exemplos, aos quais se seguem 4 exercícios e 2 projetos.
- 11 %. - Exercício 1 | Stop Motion.
- 11 %. - Exercício 2 | Stop Motion.
- 15 %. - Exercício 3 | Rotoscopia.
- 13 %. - Exercício 4 | Modelação 3D.
- 20%. - Projeto | 1º separador, para TV (animação em modelação 3D).
- 20%. - Projeto | 2º separador para TV (animação em stop motion ou rotoscopia).
- 10%. - Assiduidade e trabalho autónomo.
É considerado na avaliação: A aplicabilidade das competências técnicas apreendidas, a qualidade e
criatividade nos exercícios e projetos.
Em caso de dúvida (por confirmação de plágio, por uso inapropriado da IA, ou por entrega dos mesmos trabalhos em UCs diferentes) o professor tem o direito de pedir um esclarecimento aos estudantes, seja através da realização de prova extra para aferição de conhecimentos sobre o trabalho realizado, de uma conversa, ou por qualquer outro meio que entenda ser adequado no âmbito da UC.
- Semestral
- The purpose of UC Animation 2D and 3D is to transmit the knowledge necessary for the development of projects in the audiovisual and multimedia area, using new technologies and professional software on the market such as Blender, Adobe Photoshop and Premiere. Mastering these tools, technologies and techniques allows students to expand their possibilities for solutions and resources in the field of animation.
- Details
- Category: Discipline
- Correia, V., & Martens, P. (2020). Empreendedorismo digital e gestão de projetos: uma revisão sistemática da literatura. Iberoamerican Journal of Project Management, 11(1), 01-24. https://submissao.singep.org.br/8singep/arquivos/263.pdf Jablin, F. M., & Putnam, L. (1990). Organizational communication. Human communication: Theory and research, 156-182. https://www.researchgate.net/profile/Noshir-Contractor/publication/274073759_Emergence_of_Communication_Networks/links/551472f00cf283ee083622a6/Emergence-of-Communication-Networks.pdf Robbins, S. P., & Judge, T. (2009). Organizational behavior. Pearson South Africa. Willness, C., & Bruni-Bossio, V. (2017). The curriculum innovation canvas: A design thinking framework for the engaged educational entrepreneur. Journal of Higher Education Outreach and Engagement, 21(1), 134-164. https://openjournals.libs.uga.edu/jheoe/article/view/1320
- Development for the Web and Mobile Devices
- 6378
- 10784
- Innovation and Entrepreneurship
- IPLUSO6378-10784
- 2
- 4
- 0
- 4
- Não
- Português
- Problem-Based Learning (PBL) : Proposing real market challenges, encouraging students to find creative and applicable solutions. Simulations and Role-Playing : Activities where students take on the roles of entrepreneurs, investors or customers, experiencing business scenarios. Mentoring and Networking : Interaction with established professionals and real entrepreneurs, providing valuable insights and connections.
- Mandatory
- Knowledge Students should develop and acquire a thorough understanding of the fundamental principles of entrepreneurship and innovation, becoming able to identify opportunities and generate, develop, and validate ideas with market potential. Skills Over the course of the learning process, students will develop the ability to create and validate business models, use rapid prototyping techniques for digital products or services, and apply digital marketing strategies tailored to the positioning and growth of the solutions they develop. Competencies Students will be trained to lead innovative projects, make informed strategic decisions and adapt to constantly changing environments. At the end of the course, students will be prepared to face real market challenges, create valuable technological solutions and position themselves as leaders and agents of innovation in the digital industry.
- 1. Fundamentals of Entrepreneurship and Innovation Fundamental concepts, historical evolution, entrepreneur profiles, and main typologies in the contemporary context. 2. Identifying Opportunities Market analysis, trends, and identification of needs and underexploited niches Analysis of social and organisational behaviour in identifying opportunities. 3. Financing and Investor Relations Sources of capital, proposal preparation, and recommended practices for presentation and communication in pitching contexts. 4. Project Management and Leadership Organisational tools, agile methodologies, and principles of coordination and teamwork applied to innovative projects. 5. Challenges and Case Studies Analysis of real cases, identification of critical success factors, and reflection on transferable learning for projects developed by students.
Descrição
Data limite
Ponderação
Reflexão escrita 1 (individual)
29-10-2025
7,5%
Reflexão escrita 2 (individual)
10-12-2025
7,5%
Apresentação de pitch (pequeno grupo)
26-11-2025
15%
Projeto final e apresentação (pequeno grupo)
05-01-2026 (entrega)
07-01-2026 (apresentação)
25%
Teste 14-01-2026 20% Participação nas dinâmicas durante a UC 15% - Semestral
- The ‘Innovation and Entrepreneurship’ course focuses on raising and cultivating an entrepreneurial mindset, integrating innovative thinking with specific technical skills in each area. The range of topics covered in this course includes identifying market opportunities, developing innovative ideas, and turning those ideas into products with a focus on digital services. The field of intervention covers concepts of management, digital marketing, social and organisational psychology, rapid prototyping, and business model validation. In the current context of rapid digitisation and constant technological evolution, having skills in entrepreneurship and innovation is crucial. This course is particularly relevant: equipping students not only to be technical professionals, but also leaders and innovators in the digital world.