- Details
- Category: Discipline
- Bergström, B. (2008). Essentials of visual communication . Laurence King Publishing Ltd. Borges, H. (2009). Fanzines e as novas tecnologias . Tese de Mestrado. Porto: FBAUP Bringhurst, R. (2005). Elementos do Estilo Tipográfico . Cosac Naify. Cortez, A., Farrajota, M. (2025). Corta-e-Cola/Punk Comix. Chili com Carne. Gilbert, A. (Ed.). (2016). Publishing as Artistic Practice . Stenberg Press Klanten, R., Mollard, A., Hübner, M., & Commentz, S. (2011). Behind the zines: Self-publishing culture . Berlin: Die Gestalten Verlag. Lupton, E. (2017). O design como storytelling . GG Brasil. Lupton, E., & Phillips, J. (2008). Graphic design: The new basics . Princeton Architectural Press. Mateu-Mestre, M. (2010). Framed Ink . Design Studio Press.
- Experimental Illustration and Graphic Narratives (M) (IPLUSO)
- 7162
- 27553
- Conception of Multiples and Editable Objects
- IPLUSO7162-2-27553
- 1
- 5
- 1349
- 4
- Não
- Português
- The teaching/learning process begins with an interactive oral presentation of the course content, allowing the student to gain a deeper understanding of the material and its relevance to technical-creative skills and professional development. The theoretical-practical approach, based on sharing case studies and completing two individual exercises, enables the student to develop technical, technological, and critical analysis skills.
- Optional
- Understand the range of practices, skills, and techniques involved in producing editorial projects for print and/or the web. Identify the essential elements required to create an editorial object and ensure its technical reproducibility. Recognise different typologies of editable objects and issues relating to presentation and packaging. Acquire knowledge of colour, form, graphic composition, typography, editorial illustration, page layout, grids, composition, format, print media, online platforms, and related areas. Acquire introductory knowledge of paper engineering for the creation of pop-ups and movable books. Identify the appropriate file export formats for print and screen. Apply the concepts acquired in the curricular unit to a personal project, exploring appropriate tools to develop innovative solutions. Reflect on appropriate ways of reaching the target audience in accordance with the characteristics of the editorial project.
- Cover Designer's Functions: - Composition; - Color; - Typography; - Illustration; - Information Hierarchy and visual semiotics. Captioning Functions: - Typography; - Pictography; - Speech Ballooning; - Onomatopoeias. Pagination and Content Functions: - Composition and Grids; - Colophon; - Editorial; - Dividers; - Page Numbering. Binding and Packaging Functions: - Production of zines and other experimental editable objects.
10% Avaliação contínua: pontualidade, participação e assiduidade (75% das sessões) cujo incumprimento obriga
a exame.
Avaliação intercalar:
40% 1a avaliação intercalar: Ensaio visual sobre tema lecionado e eleito pelo estudante;
40% 2a avaliação intercalar: Zine ou Webzine ou Webcomic ;
10% Avaliação final: Debate coletivo sobre todos os elementos de avaliação para integração em
mostras/exposições/feiras.
O exame de recurso é constituído pela entrega dos exercícios individuais (50%) e do exame (50%).
Em caso de dúvida (por plágio, uso inapropriado da IA, ou por entrega dos mesmos trabalhos em UC diferentes), o professor tem o direito de pedir um esclarecimento aos estudantes através da realização de prova extra, de uma
conversa, ou por qualquer outro meio que entenda ser adequado.
- Semestral
- Understand the set of practices, skills, and techniques involved in producing editorial projects for print and/or web, in the fields of illustrated books, comics, and artist's books.
- Details
- Category: Discipline
- WILLIAMS, R. - The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. London: Faber & Faber, 2012. ISBN 086547897X. WOOLMAN, M. - Motion Design, Moving Graphics for Television, MusicVídeo, Cinema, and Digital Interfaces. London: Rotovision, 2004. ISBN 2880467896. WALSH, C. - Stop Motion Filmmaking, The Complete Guide to Fabrication and Animation. London: Bloomsbury Academic, 2019. ISBN 1474268048. BRATT, Benjamin - Rotoscoping: Techniques and Tools for the Aspiring Artist. Burlington: Elsevier, 2011. ISBN 9780240817040. The Blender Foundation - Blender 3.2 Reference Manual (2022). https://docs.blender.org/manual/pt/dev/ The Blender Foundation - Tutorials (2022). https://www.blender.org/support/tutorials/
- Audiovisual Content Production
- 6142
- 4423
- 2D and 3D Animation
- IPLUSO6142-4423
- 2
- 4
- 0
- 4
- Não
- Português
- The course unit employs a face-to-face teaching model and a continuous assessment regime, utilizing both expository and active pedagogical approaches to acquaint students with a variety of tools and working methods. The presentation of the syllabus will be carried out through the use of audiovisual and PowerPoint presentations. Students develop projects and practical exercises during classes, under the continuous guidance of the instructor. For support with projects and exercises, additional information will be made available to students on the Moodle platform.
- Mandatory
- This course aims to introduce a range of animation techniques - rotoscoping, stop motion, and 3D digital animation - which students will explore and apply in animation projects. Within this context, students are expected to develop the ability to conceive and produce animated projects through the use of these three techniques. The guidelines set out in the course syllabus seek to establish working methods consistent with the principles taught in previous course units, particularly Visual Culture, Camera and Video Operations, Editing and Post-Production, Design, and Photography. Accordingly, students will complete five exercises and one final project, based on a production process that follows these principles.
- - Technique and aesthetics of the animated image. - Presentation of experimental animation projects (visual and narrative). - Animation principles (12 Disney rules). - Concepts and practice of Stopmotion animation (2D). - Concepts and Practice of Rotoscopy - Digital rotoscopy techniques. - Animation techniques in 3D environments. - 3D animation, VFX, Motion Tracking. - 3D modeling and animation of a logo. - Applying a light environment. - Rendering techniques.
Esta UC segue um método de avaliação contínuo e presencial, e tem como objetivo dotar gradualmente
os alunos com os conhecimentos necessários à elaboração de projetos de Animação em 2D e 3D,
recorrendo a equipamentos e software como o Blender, Adobe Photoshop e Premiere. A explicação
oral, a demonstração das funções das ferramentas e as possibilidades que o software oferece são dados
a conhecer através de exemplos, aos quais se seguem 5 exercícios e 1 projeto final.
Para cada trabalho - quatro exercícios iniciados durante as aulas e o projeto final - devem ser entregues ao docente o ficheiro original e editável do programa e o ficheiro correspondente ao render final.
Critérios de Avaliação:
- 12%. - Exercício 1 | Stop Motion.
- 12%. - Exercício 2 | Stop Motion.
- 18%. - Exercício 3 | Rotoscopia.
- 14%. - Exercício 4 | Modelação 3D. Animação em Blender, VFX (Motion Traking).
- 14%. - Exercício 5 | Modelação 3D. Animação de um logotipo em modelação 3D.
- 20%. - Projeto Final | Animação em stop motion, rotoscopia ou modelação 3D.
- 10%. - Assiduidade e trabalho autónomo.
É considerado na avaliação: Aplicabilidade das competências técnicas apreendidas, Qualidade e criatividade nos exercícios e projetos.
Em caso de dúvida (por confirmação de plágio, por uso inapropriado da IA, ou por entrega dos mesmos trabalhos em UCs diferentes) o professor tem o direito de pedir um esclarecimento aos estudantes, seja através da realização de prova extra para aferição de conhecimentos sobre o trabalho realizado, de uma conversa, ou por qualquer outro meio que entenda ser adequado no âmbito da UC.
In case of doubt (by confirmation of plagiarism, by inappropriate use of AI, or by delivery of the same works in different UCs) the professor has the right to ask the students for clarification, either by carrying out an extra test to assess knowledge about the work done, from a conversation, or by any other means deemed appropriate within the scope of the UC.
- Semestral
- The purpose of UC Animation 2D and 3D is to transmit the knowledge necessary for the development of projects in the audiovisual and multimedia area, using new technologies and professional software on the market such as Blender, Adobe Photoshop and Premiere. Mastering these tools, technologies and techniques allows students to expand their possibilities for solutions and resources in the field of animation.
- Details
- Category: Discipline
- PIRES, António - Sistemas de Gestão da Qualidade. 2º Edição. Lisboa: Edições Sílabo, 2016
- Public Administration and Management Consultancy
- 3571
- 18884
- Quality Management in Public Service
- IPLUSO3571-18884
- 2
- 6
- 0
- 4
- Não
- Português
- Case study of a institution
- Mandatory
- The UC Quality Management in Public Upon completion of the UC.
- 1. Introduction to Quality Management. 1.1. General notions and concepts. 1.2. The main issues of Quality Management. 2. Quality Management and Public Administration. 2.1. Introduction. 2.2. Characterization of the problem. 3. Formalization of a Quality System. 3.1. Interpretation and implementation of 3.2. Process management. 3.3. Model of the two macro processes (from 4. Quality and Productivity. 4.1. General notions and concepts. 4.2. Characterization of the problem within 5. Implementation of a Total Quality Program. 5.1. General notions and concepts. 5.2. The EFQM Excellence Model. 6. Audits. 6.1. General aspects. 6.2. Management of an audit program.
Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.
Exemplo:
Descrição
Data limite
Ponderação
1ºTeste
2ª Teste a agendar
Trabalho final (individual)
26-10-2026
2 últimos dias de aula no final do semestre
30%
30%
60%
Assiduidade e participação nas aulas
dd-mm-yyyy
Será considerado na ponderação da nota final
(...)
Adicionalmente poderão ser incluídas informações gerais, como por exemplo, referência ao tipo de acompanhamento a prestar ao estudante na realização dos trabalhos; referências bibliográficas e websites úteis; indicações para a redação de trabalho escrito...
- Semestral
- The UC Quality Management in Public Service is dedicated to the study, analysis and discussion.
- Details
- Category: Discipline
- Clinical Veterinary Nursing
- 7019
- 26438
- Research Methods and Techniques, Statistical Treatment, Research and Scientific Communication
- IPLUSO7019-26438
- 1
- 6
- 0
- 4
- Não
- Português
- Semestral
- Details
- Category: Discipline
- Bass, J., e Kirkham, P. (2011). Saul Bass: A Life In Film & Design . Laurence King Publishing. Batra, R., e Keller, K. L. (2016). Integrating Marketing Communications: New Findings, New Lessons, and New Ideas . Journal of Marketing, 80(6), 122-145. Chaffey, D., e Ellis-Chadwick, F. (2012) Digital Marketing: Strategy, Implementation and Practice , Pearsons, 5a Edição. Dodson, I. (2016). The Art Of Digital Marketing The Definitive Guide To Creating Strategic, Targeted, And Measurable Online Campaigns . John Wiley & Sons Inc. Flynn, T. R., Smith, J. M., e Walsh, M. F. (2021). Integrated Marketing Communication: A Consumer-Centric Approach for the Digital . Kendall Hunt Publishing. Hollis, R. (2001). Graphic Design: A Concise History (World of Art) . Thames and Hudson. Loureiro, S. M. C., e Kaufmann, H. R. (2019). Exploring the Power of Electronic Word-of-Mouth in the Services Industry . IGI Global. Tuten, T., e Solomon, M. R. (2015) Social Media Marketing. Sage Publications.
- Experimental Illustration and Graphic Narratives (M) (IPLUSO)
- 7162
- 27547
- Digital Communication and Dissemination
- IPLUSO7162-2-27547
- 1
- 5
- 1349
- 4
- Não
- Português
- The teaching and learning process begins with an interactive oral presentation of the syllabus content, enabling students to gain a deeper understanding of the subjects, processes and strategies required to develop technical and creative skills applicable to their professional practice. The theoretical-practical approach, based on the sharing of case studies and the completion of an exercise, enables students to develop technical, technological and critical analysis skills. The project-based dimension allows tasks to be sequenced coherently and due consideration to be given to the time required for each stage and to the sequential relationships between them. Individualised and personalised supervision also enables each student to develop the most appropriate communication, promotion and fundraising project for the specific profile of their Picturebook or Comics Project.
- Optional
- - Understand the range of practices, skills, and techniques involved in the digital communication and promotion of editorial projects, for print and/or web, in the fields of illustrated albums and comics; - Identify the essential elements (audiovisual, textual, and visual) for creating a crowdfunding campaign; - Recognize different types of editable objects and determine the appropriate target audience for successful promotion; - Gain knowledge of the circuits of fairs, festivals, galleries/exhibition spaces, shops/bookstores, and specialized libraries suitable for their editorial projects; - Apply the concepts learned in the CU to a personal project, exploring appropriate tools to create innovative solutions; - Reflect on ways to reach the appropriate target audience based on the characteristics of their editorial project; - Recognize the modus operandi of various crowdfunding platforms: PPL, Catarse, Indiegogo, Kickstarter, etc.
- Communication: - Selection of multimedia communication strategies; - Target audience selection; - Content creation; - Communication and transmission channels. Digital Promotion: - Development of a crowdfunding campaign; - Promotion on social media, specialized websites, podcasts, etc.
10% Avaliação contínua: pontualidade, participação e assiduidade (75% das sessões) cujo incumprimento obriga a exame.
1a Avaliação intercalar: comunicação 40%
2a Avaliação intercalar: divulgação digital 40%
Avaliação final: 10% Dossier completo da campanha de crowdfunding de projeto editorial com elementos audiovisuais, textuais e visuais.
O exame de recurso é constituído pela entrega do dossier completo (50%) e de um teste ou prova oral (50%).
Em caso de dúvida (por plágio, uso inapropriado da IA, ou por entrega dos mesmos trabalhos em UC diferentes), o professor tem o direito de pedir um esclarecimento aos estudantes através da realização de prova extra, de uma conversa, ou por qualquer outro meio que entenda ser adequado.
- Semestral
- The aim is for the student of this CU to be able to understand the range of practices, skills, and techniques involved in the digital communication and promotion of editorial projects, for print and/or web, in the fields of illustrated albums and comics.