- Details
- Category: Discipline
- 3DTOTAL, P. (2020). Fundamentals of Character Design: How to Create Engaging Characters for Illustration, Animation & Visual Development. 3dtotal Publishing. Bancroft, T., & Keane, G. (2006). Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels. Watson-Guptill Crossley, K. (2014). Character Design from the Ground Up. CRC Press. Eder, J. (Ed.). (2016). Characters in Fictional Worlds. De Gruyter. Goodman, N. (1988). Ways of Worldmaking. Hacket Publishing Company Hart, C. (2008). Cartooning: The Ultimate Character Design Book. Chris Hart Books. Isbister, K., Schafer, T. (2006). Better Game Characters by Design. CRC Press. Vandermeer, J. (2013). Wonderbook: The illustrated guide to creating imaginative fiction. ABRAMS. Williams, R. (2009). The Animator's Survival Kit: Expanded Edition. Faber and Faber. Wolf, M. (2012). Building Imaginary Worlds: The Theory and History of Subcreation. Routledge.
- Experimental Illustration and Graphic Narratives (M) (IPLUSO)
- 7162
- 27539
- Concept Art and Worldbuilding
- IPLUSO7162-1-27539
- 1
- 8
- 0
- 4
- Não
- Português
- The teaching/learning process adopts a theoretical-practical approach based on the demonstration of real and practical examples; on direct contact with the technologies necessary for the production of a fictional world, characters and other visual elements relevant to comics and illustrated albums; on the development of work methodologies, research and creative processes; on the collective critical analysis at the end of the classes of all the work carried out.
- Mandatory
- General objectives Study and development in the creation of characters, costumes, settings, vehicles, and objects for comics and illustrated books using both analog and digital drawing; Develop immersive fictional worlds that can enrich visual narratives and expanded, transmedia editorial projects. Specific objectives Apply the fundamental theoretical and practical principles of figure and object design; Identify the canons, characteristics, and traditions of character design, costumes, settings, vehicles, and other objects across different graphic and artistic styles; Apply the principle of externalizing internal characteristics in character creation; Be aware of the limitations of character design and other elements across different visual media and recognize narratives and characters with potential for transmedia adaptation; Distinguish between an archetype and a stereotype, and avoid or work with them in a critical, creative, and socially responsible way.
- DEVELOPMENT OF FICTIONAL WORLD Notions of narrative structure, genre, worldbuilding and transmediation; PRODUCTION OF SCENARIOS Notions of architecture and biomes (aquatic, prairie, forest, desert, tundra) and their visual presentation through careful composition according to image creation rules (e.g.: rule of thirds, golden ratio); VEHICLES AND OBJECTS Notions of design and ergonomics; PRODUCTION OF COSTUMES & CHARACTERS Notions of character types (protagonist, deuteragonist, antagonist, supporting characters), character design (shape, line, asymmetry, anatomy, silhouette, proportions, scale, exaggeration, expression and gesture, color, texture); Characterization of characters (physical, psychological and social), archetype, stereotype, model sheets and turnarounds. PRODUCTION OF FANTASTIC ANIMALS/MONSTERS The natural, supernatural and mechanical/technological monster; Speculative evolution (anthropology and zoology) and cryptozoology; Transhumanism and post-humanism.
A unidade curricular é composta por cinco exercícios:
20% Desenvolvimento de mundo ficcional expandido (+ mapa); 20% Produção de cenários naturais e arquitetónicos;
15% Produção de veículos e objetos do dia-a-dia;
20% Produção de personagens e figurinos;15% Produção de animais e monstros fantásticos.
10% Avaliação contínua: pontualidade, participação e assiduidade (75% das sessões) cujo incumprimento obriga a exame.
O exame de recurso é constituído pela entrega de todos os exercícios do semestre (50%) e do exame (50%).
Em caso de dúvida (por plágio, uso inapropriado da IA, ou por entrega dos mesmos trabalhos em UC diferentes), o professor tem o direito de pedir um esclarecimento aos estudantes através da realização de prova extra, de uma conversa ou por qualquer outro meio que entenda ser adequado.
- Semestral
- Study and development in the creation of characters, costumes, settings, vehicles, and objects for comics and illustrated books using both analog and digital drawing; Develop immersive fictional worlds that can enrich visual narratives and expanded, transmedia editorial projects.
- Details
- Category: Discipline
- FERREIRA, Domingos - CONTABILIDADE DE GESTÃO-Estratégia de Custos e Resultados, 1ª edição, 2014. HORNGREN, Charles-COST ACCOUNTING- A Managerial Emphasis, 14ªedição DRURY,Colin- MANAGEMENT ACCOUNTING. CAIADO, Antonio - CONTABILIDADE ANALITICA E DE GESTÂO., 2011. MALL, Carlos, KAPLAN, Robert S., MEIJEM, Sylvia e GIMÉNEZ, Carlos, Contabilidad de Costos y Estrtégica de Gestion, ed. Prentice Hall Ibéria, Madrid PEREIRA, Carlos Caiano e Franco, Vitor, Contabilidade Analitica, 4,ª ed. 1994 KAPLAN, Robert A. e ATKINSON, Anthony A., Advanced Management Accouting, 3.ª ed., Prentice - Hall Int. 1990
- Accounting and Management
- 3564
- 18151
- Management Accounting
- IPLUSO3564-18151
- 2
- 5
- 0
- 4
- Não
- Português
- The teaching method is based fundamentally on the practical component. However, in the approach of each new chapter is always carried out a theoretical presentation that incorporates the new concepts which will be explored at a later stage in the context of the case study. Available to students between 17 and 20 practical cases (2 to 3 per chapter) that will be studied and resolved in mentioned practical lessons.
- Mandatory
- Basically, it is intended that students learn the main outputs that may be generated by cost accounting, or analytical, (results by functions, by products, by activities, by markets, operating costs of organic units/cost centres...) to how they are obtained and their importance to decision makers. Important that students understand the full practical component relating to the application of the concepts of the cost accounting system and the interface with financial accounting.
- 1.Cost accounting or analytics, a management tool 2.Components and processes for determining production costs 3.Distribution of indirect costs by products. Actual or theoretical share of expenditure manufacturing generals. 4. The production regimes and the necessary adaptation of the accounting process. Joint production, direct and indirect method, production in manufacturing paths. 5. The method of cost centres. 6.Cost assessment systems. Total, variable, rational, real or pre-defenced cost cost. 7.The Balanced Scorecard.
Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.
Exemplo:
Descrição
Data limite
Ponderação
Teste de avaliação (ponderação de 45%)
20-11-2026
45%
Teste de avaliação (ponderação de 45%)
15-01-2027
45%
Assiduidade/Participação em sala de aula (ponderação de 10%)
10%
- Semestral
- The UC aims at the conceptual study and practical application of cost accounting or analytics in an enterprise and is a subsystem of the management information and control system. Its scope is the economic structure of an organization, identifying the segments (products, services, organic units, etc..) who create value and those who have a negative contribution. It has thus as a great objective provided economic information to managers so that they can make rational decisions and evaluate the performance of the organization.
- Details
- Category: Discipline
- ANDUEZA, María; Barbero, María; Caeiro, Martín; Silva, Alfonso; García, Judit; González, Ana; Torres, Antonia – Didáctica de las artes plásticas y visuales en educación infantil. Logroño: Unir Editorial, 2016. BAHÍA, Sara – “Da Educação à Arte e à Criatividade”. In Sobredotação, nº3 (2), pp. 121-126, 2002. Disponível em http://repositorio.ul.pt/handle/10451/2730 EDWARDS, Betty – The New Drawing on the Right Side of the Brain. New York: Tarcher, 1999. LOPONTE, Luciana – “Arte e metáforas contemporâneas para pensar infância e educação”. In Revista Brasileira de Educação, v.13, n.37, Jan/Abr, 2008. Disponível em http://www.scielo.br/pdf/rbedu/v13n37/10.pdf HOCKNEY, David – História da imagem para crianças. Lisboa: Edicare Editora, 2019. READ, Herbert – Educação Pela Arte. Lisboa: Edições 70, 2007. RODRIGUES, Dalila – A Infância da Arte, a Arte da Infância. Porto: Edições Asa, 2016. VYGOTSKY, Lev – Imaginação e Criatividade na Infância. Lisboa: Dinalivro, 2012.
- Monitoring Children and Young People
- 6149
- 22299
- Artistic Workshop for Application to Children and Young People
- IPLUSO6149-22299
- 1
- 7
- 0
- 4
- Não
- Português
- This UC articulates a practical approach, through the development of various artistic activities, with expository moments supported by slide projections that integrate multiple reference images, exemplifying the proposed exercises. The development of the activities is also supported by the visualization and handling of concrete examples brought to the classroom (books, paintings, drawings, notebooks, etc.). Additional resources will be made available on the Moodle platform. Assessment is continuous and periodic. Continuous assessment: 70% - Practical exercises developed in class, in which the student applies and demonstrates acquired skills and contents. 10% - Attendance, punctuality and class participation. Periodic assessment: 20% - Artistic activity planning forms, to be submitted on the Moodle platform within the stipulated deadlines.
- Mandatory
- Understand the importance of artistic activities in the cognitive, emotional and motor development of children and young people. Organize and plan artistic activities with clear, stimulating, inclusive methodologies and pedagogical objectives, adapted to each age group's specific characteristics. Master and apply diverse artistic techniques, including the correct manipulation of materials, media and artistic tools. Develop the ability to appreciate art in its various forms, cultivating an aesthetic sense and critical analysis skills of works of art, including one's own creations.
- Module 1 – Artistic activities in kindergarten and preschool: 1.1 Artistic process vs. artistic product (promoting free exploration); 1.2 Artistic stations (materials and setups); 1.3 How to plan an activity; Exercises in class: modelling with clay and natural elements, free exploration of materials; cutting and glueing. Module 2 – Artistic activities in elementary school (first cycle): 2.1 Expressiveness, creativity and emotional regulation; 2.2 Symbols and visual narratives; Exercises in class: tangle-untangle (background vs. form), zentangles (meditative drawing), tell me a story (rock painting); Iberic wolf: between myths and reality (creation of a booklet with illustrations). Module 3 – Artistic activities in elementary school (second and third cycles): 3.1 “I don’t know how to draw”: overcoming obstacles and resistances; 3.2 Artistic activities and the search for identity; Exercises in class: blind drawing; self-representation (self-portrait and mind map).
Descrição
Data limite
Ponderação
Exercícios de Aula
24/01/2024
70%
Assiduidade, trabalho autónomo, atividades de integração e de enriquecimento curricular.
10%
20%
Ficha de planeamento de atividade artística
- Semestral
- The UC Art Workshop for Application to Children and Young People aims to transmit the essential knowledge for the development and follow-up of artistic activities within the framework of plastic arts through the exploration of techniques such as painting, drawing, photography, collage and hand modelling. The mastery of these artistic techniques and the basic concepts associated with them in integrated in an understanding of the particulars of each stage of child development in order to prepare the students to suit children's cognitive, emotional and motor abilities, assuring an enriching learning experience appropriate for each phase.
- Details
- Category: Discipline
- Goodman, L.S.. (2018). Goodman & Gilman's. As Bases Farmacológicas da Terapêutica (13ªEd). New York, NY: McGraw Hill. Katzung, B. G.. (2018). Basic and Clinical Pharmacology (14th Ed). San Francisco, CA: McGraw-Hill. Guimarães, S., Moura, D., Soares da Silva, P. (2014). Terapêutica Medicamentosa e suas bases Farmacológicas. Porto: Porto Editora.
- Veterinary Nursing
- 6170
- 11851
- Pharmacology
- IPLUSO6170-11851
- 2
- 5
- 0
- 4
- Não
- Português
- - Audiovisual means to present videos, images, cases and situations that highlight and put into practice the theoretical syllabus taught in the classroom; - Promote the inclusion of lectures, seminars or workshops on topics associated with the syllabus of the curricular unit; - Promote discussions and clinical debates on the topics taught in class; - Study actions oriented on different topics within the scope of the curricular unit, providing the tools and directing the student in scientific research, critical analysis and synthesis of the collected information.
- Mandatory
- In this curricular unit (CU), students should acquire basic knowledge in Pharmacology, essential for a proper training in Nutrition Sciences. In this context, students are expected to demonstrate knowledge on the terminology and basic concepts of Pharmacology and to describe the main mechanisms of drug action. Students are expected to understand the mechanisms of action and therapeutic uses of the drug classes especially related with nutrition, food, and metabolism. Students should also understand and identify the main interactions between drugs and foods, a topic of special interest for future professionals of Nutrition. The CU will also contribute to the development of transversal competences such as the ability to work in groups, the critical spirit, the ability to explain and communicate scientific topics, and the technical skills associated with laboratory work.
- Historical perspective Introduction to Pharmacology: basic concepts, sources of information, cycle of medicines, research methodologies in experimental Pharmacology Routes of drug administration Pharmacokinetics: Absorption, distribution, metabolism and elimination of drugs General mechanisms of drug action: receptor theory Drug classes -Cardiovascular apparatus pharmacology -Pharmacology of the endocrine system -Gastrointestinal tract pharmacology -Vitamins and minerals -Drug-food interactions
Testes escritos (datas previstas): 22 abril 2026 e 03 junho 2026
Trabalho de grupo (datas previstas): 25 março 2026 e 01 abril 2026
- Semestral
- This curricular unit (CU) aims to initiate students in the thematic of pharmacologically active substances, introducing the concept of drug and its role in modifying the course of the physiological, pathological and homeostatic mechanisms of the human body. Drug classes especially related to nutrition, food, and metabolism will be focused.
- Details
- Category: Discipline
- 3DTOTAL, P. (2020). Fundamentals of Character Design: How to Create Engaging Characters for Illustration, Animation & Visual Development. 3dtotal Publishing. Bancroft, T., & Keane, G. (2006). Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels. Watson-Guptill Crossley, K. (2014). Character Design from the Ground Up. CRC Press. Eder, J. (Ed.). (2016). Characters in Fictional Worlds. De Gruyter. Goodman, N. (1988). Ways of Worldmaking. Hacket Publishing Company Hart, C. (2008). Cartooning: The Ultimate Character Design Book. Chris Hart Books. Isbister, K., Schafer, T. (2006). Better Game Characters by Design. CRC Press. Vandermeer, J. (2013). Wonderbook: The illustrated guide to creating imaginative fiction. ABRAMS. Williams, R. (2009). The Animator's Survival Kit: Expanded Edition. Faber and Faber. Wolf, M. (2012). Building Imaginary Worlds: The Theory and History of Subcreation. Routledge.
- Experimental Illustration and Graphic Narratives (M) (IPLUSO)
- 7162
- 27539
- Concept Art and Worldbuilding
- IPLUSO7162-2-27539
- 1
- 8
- 0
- 4
- Não
- Português
- The teaching/learning process adopts a theoretical-practical approach based on the demonstration of real and practical examples; on direct contact with the technologies necessary for the production of a fictional world, characters and other visual elements relevant to comics and illustrated albums; on the development of work methodologies, research and creative processes; on the collective critical analysis at the end of the classes of all the work carried out.
- Mandatory
- General objectives Study and development in the creation of characters, costumes, settings, vehicles, and objects for comics and illustrated books using both analog and digital drawing; Develop immersive fictional worlds that can enrich visual narratives and expanded, transmedia editorial projects. Specific objectives Apply the fundamental theoretical and practical principles of figure and object design; Identify the canons, characteristics, and traditions of character design, costumes, settings, vehicles, and other objects across different graphic and artistic styles; Apply the principle of externalizing internal characteristics in character creation; Be aware of the limitations of character design and other elements across different visual media and recognize narratives and characters with potential for transmedia adaptation; Distinguish between an archetype and a stereotype, and avoid or work with them in a critical, creative, and socially responsible way.
- DEVELOPMENT OF FICTIONAL WORLD Notions of narrative structure, genre, worldbuilding and transmediation; PRODUCTION OF SCENARIOS Notions of architecture and biomes (aquatic, prairie, forest, desert, tundra) and their visual presentation through careful composition according to image creation rules (e.g.: rule of thirds, golden ratio); VEHICLES AND OBJECTS Notions of design and ergonomics; PRODUCTION OF COSTUMES & CHARACTERS Notions of character types (protagonist, deuteragonist, antagonist, supporting characters), character design (shape, line, asymmetry, anatomy, silhouette, proportions, scale, exaggeration, expression and gesture, color, texture); Characterization of characters (physical, psychological and social), archetype, stereotype, model sheets and turnarounds. PRODUCTION OF FANTASTIC ANIMALS/MONSTERS The natural, supernatural and mechanical/technological monster; Speculative evolution (anthropology and zoology) and cryptozoology; Transhumanism and post-humanism.
A unidade curricular é composta por cinco exercícios:
20% Desenvolvimento de mundo ficcional expandido (+ mapa); 20% Produção de cenários naturais e arquitetónicos;
15% Produção 20% Produção
15% Produção
10% Avaliação a exame.
de veículos e objetos do dia-a-dia; de personagens e figurinos;
de animais e monstros fantásticos.
contínua: pontualidade, participação e assiduidade (75% das sessões) cujo incumprimento obriga
O exame de recurso é constituído pela entrega de todos os exercícios do semestre (50%) e do exame (50%).
Em caso de dúvida (por plágio, uso inapropriado da IA, ou por entrega dos mesmos trabalhos em UC diferentes), o professor tem o direito de pedir um esclarecimento aos estudantes através da realização de prova extra, de uma conversa ou por qualquer outro meio que entenda ser adequado.
- Semestral
- Study and development in the creation of characters, costumes, settings, vehicles, and objects for comics and illustrated books using both analog and digital drawing; Develop immersive fictional worlds that can enrich visual narratives and expanded, transmedia editorial projects.