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Computer Architecture and Operating Systems

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Category: Discipline
  •   ARDUINO, site oficial (www.arduino.cc), abril de 2020; BANZI, Massimo, Getting Started with Arduino Second Edition, O´Reilly, 2012 COELHO, Pedro, Internet das Coisas, FCA, 2017 DELGADO, José, RIBEIRO, Carlos, Arquitetura de Computadores - 5ª Ed. Revista e Atualizada, FCA GOUVEIA, José, MAGALHÃES, Alberto, Hardware ,PCs e Periféricos -Curso Completo 4ª Edição Atualizada e Aumentada, FCA JOSÉ ALBERTO BAPTISTA TOME, Controlo de sistemas digitais LISTER, A. M., Introdução à arquitetura dos computadores, Editora campos NOBLE, Joshua, Programming Interactivity, Second Edition, O'Reilly, 2012 STALLINGS WILLIAM, Computer Organization and Architecture, MacMillian U.S.A.
  • Computer Networks and Systems
  • 2202
  • 26072
  • Computer Architecture and Operating Systems
  • ISLA Gaia2202-26072
  • 1
  • 6
  • 0
  • 27
  • Não
  • Português
  • Flipped Classroom Approach: The flipped classroom is an innovative teaching methodology that reverses the traditional teaching model. In this approach: Pre-Class Work: Students are given access to pre-recorded lectures or materials that they study independently before the class. In-Class Engagement: During class time, the teacher facilitates discussions, group activities, and problem-solving exercises. This allows for active learning and in-depth understanding. Homework: Traditional homework is transformed into in-class activities, where students receive immediate feedback and support from the teacher. The flipped classroom encourages student engagement, self-paced learning, and critical thinking. It leverages technology to provide content outside the classroom, freeing up class time for interactive and collaborative activities.
  • Mandatory
  • Introduction to computer architecture, exposing the inner workings of modern digital computers to a level that demystifies what happens inside the machine. Understanding the basic architecture and operation of digital computers, the conventional von Neumann model, the system bus model, and all the items of a typical computer, with particular emphasis on multimedia components. Provide knowledge for manipulating the various components of computers to combine them to create a machine. Understand digital logic. Know and understand the architecture and operation of computers. Know and understand the architecture and operation of microprocessors Distinguish, characterize, and classify computers and microprocessors according to relevant architectural characteristics. Understand the architecture, operation, and some programming concepts of the Arduino platform and its integration with the Internet of Things. Understand how the Linux operating system works
  • 1.Data representation (Numbering systems) Hexadecimal, Decimal, Octal and Binary Systems Conversions between bases Arithmetic and Boolean Operations 2. Introduction The Von Neumann model and the system bus Computer Levels 3. Typical computer system Motherboards, CPU, Memory, The Instruction Set Architecture, Data Types, Addresses and Data, Storage, Data Entry and Information Output 4. Memory devices RAM, ROM PAL, FPGA 5. Internet of Things The Internet of Things: Concept, brief historical introduction, present and future Available technologies Internet of Things Communication Use cases: home automation, industry, agriculture, environment, leisure, etc. Platforms: Arduino and Raspberry Pi 6. Arduino platform Hardware: architecture, models, and scalability Integration with Internet of Things Software: IDE and programming language Sketch structure (program) Important functions: void setup () and void loop () Native functions available, analog and digital Inclusion of Libraries (packages)
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    Descrição

    Data limite

    Ponderação

    Teste de avaliação

    Semana 7 Aulas

    50%

    2º Teste de avaliação

    Fim do semestre

    50%

     

     

     

  • Semestral
  • This curricular unit exposes the internal functioning of modern computers, both at a logical and physical level. It also addresses the architecture and functioning of the Arduino platform and its integration with the Internet of Things.

Maths for Computing

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Category: Discipline
  • Gomes, C. (2022). Material de Apoio à Unidade Curricular de Métodos Quantitativos. ISLA-Instituto Politécnico de Gestão e Tecnologia. Ayres, F. & Mendelson, E. 2000. Cálculo. McGraw-Hill Schaums Easy Outlines. Sarrico, C. (1999). Análise Matemática-leituras e exercícios (3ª ed.). Lisboa: Editora Gradiva. Budnick, F. S. (1993). Applied Mathematics for Business, Economics, and the Social Sciences (4ª ed.). McGraw-Hill.  
  • Digital Marketing and Electronic Commerce
  • 2628
  • 7667
  • Maths for Computing
  • ISLA Gaia2628-7667
  • 1
  • 6
  • 0
  • 27
  • Não
  • Português
  • Use of moodle where the student has access to digital sebentas that allows him to absorb the content through the virtual medium and when arriving at the classroom is already aware of the subject to be developed. The "inverted classroom" makes it possible to know the concepts before approaching them allowing to monetize the time of learning. Use of applications (PhotoMath, Maple Calculator, Microsoft Math Solver ...) that, in real time, allow the student not only to acquire knowledge but also to support their study. Use of the interactive whiteboard to make presentations more dynamic. Use of platforms (such as Zoom) to allow students.
  • Mandatory
  • The program for this course was designed with the aim of consolidating and expanding students' mathematical knowledge. Understanding the concepts and techniques of differential calculus and preparing students with the basic fundamentals of mathematics indispensable for solving problems and mathematical models is the main objective. Introduction to the statistical tools necessary to analyze and interpret a set of data and provide students with a set of statistical techniques and methods that facilitate the analysis and interpretation of information.
  • Polynomial functions Concepts and Definitions Ruffini rule Polynomial Factorization Inequations Rational and Irrational Functions Rational Functions Fractional Equations and Inequations Irrational Functions Irrational Equations and Inequations Algebra of Functions Function Algebra Inverse Function Limits and Continuity Limit Calculation Indeterminations Derivatives and Derivation Concepts Derivation Rules Derived from Implicit Functions Derivatives Application: Monotony, Concavity, Relative Extremes and Inflection Points Functions with more than one variable Partial Derivatives of 1st and 2nd order Optimization of Functions with more than one variable Conditional Optimization and Lagrange Multipliers
  • Observações :

    • Os alunos terão de optar entre a realização dos Testes intermédios ou a realização do Teste de Avaliação Global. Se o aluno tiver nota inferior a 7,5 valores no 1º Teste ou desistir, não pode comparecer ao 2º Teste. A aprovação na avaliação curricular implica nota final não inferior a 9,5 valores. Os alunos não podem ter nota inferior a 7,5 valores em cada um dos testes.
    • Todos os alunos inscritos à unidade curricular podem realizar o exame final na época normal desde que não tenham realizado ou obtido aprovação na avaliação curricular.
  • Semestral
  • Mathematics for Computing provides knowledge in the area of Mathematical Analysis, which is an essential tool in solving various types of problems. Mathematics is a means of communication, a formal and precise language. It is one of the essential and necessary theoretical bases of all the great systems of interpretation of reality that guarantee social intervention with responsibility and give meaning to the human condition. Mathematical knowledge is part of the cultural heritage of humanity because it has its own characteristics and procedures that have also evolved in the context of other sciences.

Media Studies

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Category: Discipline
  • 6
  • 0
  • 27
  • Não
  • Português
  • Lectures for exposure (expository and interrogative method) and presentations and discussions by students (active and participatory approach). Conducting research and group presentations by students on a specific project, applying the tools and techniques taught and demonstrated. Project-Based Learning (PBL) Students develop a critical analysis project of a specific means of communication or a case of strategic communication or advertising, investigating its history, social impact and future trends, applying the theories studied and using different media platforms.
  • Mandatory
  • This uc aims to outline the historical evolution of media, relating to the socio-cultural context. Give particular emphasis to current huddled on the technologies and on visual communication, analyze the specific characteristics of the media, its uses and effects.
  • 1. From oral tradition societies to written societies 2. Communication as the production of meanings 2.1 The perspectives of semiotics and social semiotics 2.2 Critical Vocabulary: myth and simulacrum (Critical Theory and Cultural Studies) 3. The study of the media 3.1 Discourse, ideology and power 3.2 The new media 4. Communication and market 4.1 Advertising 4.2 Strategic communication: reputation, image and public opinion 5 The mass media and “mass culture” 5.1 Electronic media in post-industrial society 5.2 The Internet and the “global village” 5.3 From mass communication to network communication 6. Social media effects
  • Descrição dos instrumentos de avaliação (individuais e de grupo), i.e., testes, trabalhos práticos, relatórios, projetos, e respetivas datas de entrega/apresentação... e ponderação na nota final.

    Exemplo:

    Descrição

    Data limite

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    Análise de um estudo sobre o consumo de media por gerações: fenómeno contemporâneo. Apresentação e submissão no Moodle.

    17-12-2025

    50%

    Teste escrito

    7-1-2025

    40%

    Assiduidade e Participação -- 10%

    Adicionalmente poderão ser incluídas informações gerais, como por exemplo, referência ao tipo de acompanhamento a prestar ao estudante na realização dos trabalhos; referências bibliográficas e websites úteis; indicações para a redação de trabalho escrito...

     

  • Semestral
  • Information and Journalism (INJ); APM (Audio Visual and Media Production) The Curricular Unit "Media Study" is a fundamental subject in several undergraduate and postgraduate courses in the ¿¿Communication and Media Sciences area. This UC's main objective is to analyse and understand the different media, their characteristics, historical evolution and impact on contemporary societies.

Animation Laboratory

Details
Category: Discipline
  • GARCIA, R. (2004). La magia del dibujo animado: actores del lapiz. Alicante: Ediciones de Ponent. LUSTED, M. A. (2014). Career Building Through Using Multimedia Art and Animation Tools. Rosen Pub Group. TAYLOR, Richard (2004). Encyclopedia of Animation Techniques, Chartwell Books WEBSTER, C. (2012). Action Analysis for Animators. Ed. Focal Press. WELLS, P. (1998). Understanding Animation. Ed. Routledge. WHITE, T. (2014). Animation from pencils to pixels. Classical Techniques for Digital Animators. Boston. Ed. Taylor and Francis. WILLIAMS, R. (2012). The Animator's Survival Kit: A Manual of Methods, Principles and Formulas. Faber & Faber
  • Multimedia
  • 6557
  • 24107
  • Animation Laboratory
  • ISLA Gaia6557-24107
  • 2
  • 6
  • 0
  • 27
  • Não
  • Português
  • Problem-based learning Project-based learning Group exercises
  • Mandatory
  • The general objective is for students to dominate the animation development cycle for the various platforms. Specific objectives: -Understand technical and conceptual processes involved in carrying out animation. -Recognize animation as a means of communication and artistic expression. -Identify and apply different animation techniques. -Develop animations for multimedia systems (web, video games, among others). -Use digital editing and animation creation tools, specific to different techniques.
  • 1. introduction - The history of animation - Basic principles of animation 2. Methodologies - Processes - Animation tools - Synopsis, script, storyboard and animatic 3. Animation cycle - Planning, pre-production, production, post-production 4. Animation techniques - Frame-by-frame animation - Direct animation - Stop Motion - Cut-out - RotoscopY 5. Character animation - Action cycles - Cycles of trajectories  - Introducing personality - Movement planning - Timing - Stretch / squash - Anticipation 6. Animation tools
  • Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.

    Exemplo:

    Descrição

    Data limite

    Ponderação

    Proposta 1

     

    20%

    Proposta 2 

     

    30%

    Proposta 3

     

    50%

     

    Adicionalmente poderão ser incluídas informações gerais, como por exemplo, referência ao tipo de acompanhamento a prestar ao estudante na realização dos trabalhos; referências bibliográficas e websites úteis; indicações para a redação de trabalho escrito...

     

  • Semestral
  • The Animation Laboratory curricular unit introduces students to the techniques and tools of animation, from a technical and aesthetic point of view, exploring all the issues related to character creation.

Negotiation Techniques

Details
Category: Discipline
  • Human Resources Management
  • 1207
  • 3516
  • Negotiation Techniques
  • ISLA Gaia1207-3516
  • 3
  • 3
  • 1399
  • 27
  • Não
  • Português
  • Optional
  • Semestral
  1. Investigation Analysis of Work-Related Accidents
  2. Project Management
  3. Writing and Expression Techniques
  4. Audio Lab

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