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Representation of Multimedia Elements

Details
Category: Discipline
  • Adobe Press, Adobe Audition CC Classroom in a Book, 2nd Edition, 2018 Adobe Press Adobe Illustrator Classroom in a Book (2020 release), 2020 Adobe Press Adobe Premiere Pro Classroom in a Book (2020 release), 2020 Adobe Press Adobe Photoshop Elements 2020 Classroom in a Book, 2020 Adobe Press Li, Z. N., Drew, M. S., Liu, J. Fundamentals of Multimedia, Springer International Publishing, 2014. Ribeiro, N. M. Multimédia e Tecnologias Interativas, FCA, 2012. Wallace, Jackson. Digital Image Compositing Fundamentals, Apress, 2015. Wallace, Jackson. Digital Video Editing Fundamentals, Apress, 2015
  • Multimedia Product Development
  • 2011
  • 24102
  • Representation of Multimedia Elements
  • ISLA Gaia2011-24102
  • 1
  • 6
  • 0
  • 27
  • Não
  • Português
  • This Curricular Unit has 3 components: one theoretical and one practical. Classes will begin by addressing the definitions and theoretical concepts of the topics. These will later be applied in the practical execution of worksheets, using the techniques learned with specific software. Group work will be encouraged, with presentations to other members of the class. Curriculum Assessment: Practical work in class: 40% Practical group project (Project and Report): 35% Knowledge test and critical analysis: 25% Final Assessment: Global Assessment Test (TAG) - practical in the laboratory: 100%; All students who have not successfully completed the assessment may take a final theoretical-practical exam during the assessment period defined by the institution. Translated with DeepL.com (free version)
  • Mandatory
  • The curricular unit is intended for the student to learn the fundamentals on the following subjects: media and multimedia; digitization; compression; color and color coding; digital imaging; digital image compression; digital sound; digital video. At the end of the curricular unit, the student should be able to understand and explain the fundamentals of the processes involved in the computer representation of multimedia elements such as texts, images, sound, and video, as well as develop audiovisual projects with the concepts and techniques learned. In the context of learning social skills, it is intended to strengthen the capacities and attitudes of accountability and solidarity in the realization of group work projects.
  • 1. Multimedia Concepts and Definition Interactive Multimedia Applications Multimedia Project 2. Digital Data Representation Analog vs Digital Digitalization Process 3. Data Compression Techniques Entropy Coding Techniques Source Coding Techniques Compression and Decompression 4. Media, Concepts, Modalities Perception, Representation Storage, and Transmission Media Acquisition (image, sound, and video) Interaction: Input and Output Devices. Storage. 5. Digital Image Representation and Processing Color and Color Encoding: Color Models Compression and Image Formats Vector Image Processing Programs Bitmap and Raster Image Processing Programs 6. Digital Video and Audio Video Compression and Formats Audio Compression and Formats
  • Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.

    Exemplo:

    Descrição

    Data limite

    Ponderação

    Trabalhos práticos em contexto de aula

    18-12-2025

    40%

    Projeto em grupo

    08-01-2026

    35%

    Teste de Conhecimentos e análise crítica

    15/01/2026

    25%

     

    Todos os estudantes que não tenham concluído com sucesso a avaliação podem realizar um exame teórico-prático final na época avaliação definida pela instituição.

     

  • Semestral
  • The curricular unit allows students to acquire fundamental concepts that enable the understanding of multimedia, digital design and understand the capabilities of text, image, audio and video in visual communication.

Data Science and Artificial Intelligence Laboratory

Details
Category: Discipline
  • Artificial Intelligence
  • 7159
  • 27500
  • Data Science and Artificial Intelligence Laboratory
  • ISLA Gaia7159-27500
  • 3
  • 6
  • 0
  • 27
  • Não
  • Português
  • Semestral

Traineeship

Details
Category: Discipline
  • A designar, mediante a natureza dos trabalhos a desenvolver.
  • Computer Networks and Systems
  • 2202
  • 814
  • Traineeship
  • ISLA Gaia2202-814
  • 2
  • 30
  • 0
  • 27
  • Sim
  • Português
  • Inclusion of active learning methodologies Problem-based learning
  • Mandatory
  • Deepen themes and knowledge acquired in the academic part of the course. Allow students to improve their skills of reflection and synthesis and application of knowledge. Apply knowledge in real work practices.
  • Practical training in the workplace Project development Preparation and defense of the training report in the workplace
  •  

    Descrição

    Data limite

    Ponderação

    Avaliação da entidade

    Fim do estágio

    60%

    Apresentação e defesa do relatório

    Fim do estágio

    40%

     

     

  • Semestral
  • With this UC it is intended that students can apply in the business context some of the theoretical and practical knowledge covered during the first 3 semesters of CTeSP. This UC will thus be the corollary of an academic path and it is intended to be the point for integration in the business world.

Animation Laboratory

Details
Category: Discipline
  • GARCIA, R. (2004). La magia del dibujo animado: actores del lapiz. Alicante: Ediciones de Ponent. LUSTED, M. A. (2014). Career Building Through Using Multimedia Art and Animation Tools. Rosen Pub Group. TAYLOR, Richard (2004). Encyclopedia of Animation Techniques, Chartwell Books WEBSTER, C. (2012). Action Analysis for Animators. Ed. Focal Press. WELLS, P. (1998). Understanding Animation. Ed. Routledge. WHITE, T. (2014). Animation from pencils to pixels. Classical Techniques for Digital Animators. Boston. Ed. Taylor and Francis. WILLIAMS, R. (2012). The Animator's Survival Kit: A Manual of Methods, Principles and Formulas. Faber & Faber
  • Digital Communication
  • 6808
  • 24107
  • Animation Laboratory
  • ISLA Gaia6808-24107
  • 3
  • 5
  • 0
  • 27
  • Não
  • Português
  • Problem-based learning Project-based learning Group exercises
  • Mandatory
  • The general objective is for students to dominate the animation development cycle for the various platforms. Specific objectives: -Understand technical and conceptual processes involved in carrying out animation. -Recognize animation as a means of communication and artistic expression. -Identify and apply different animation techniques. -Develop animations for multimedia systems (web, video games, among others). -Use digital editing and animation creation tools, specific to different techniques.
  • 1. introduction - The history of animation - Basic principles of animation 2. Methodologies - Processes - Animation tools - Synopsis, script, storyboard and animatic 3. Animation cycle - Planning, pre-production, production, post-production 4. Animation techniques - Frame-by-frame animation - Direct animation - Stop Motion - Cut-out - RotoscopY 5. Character animation - Action cycles - Cycles of trajectories  - Introducing personality - Movement planning - Timing - Stretch / squash - Anticipation 6. Animation tools
  • Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.

    Exemplo:

    Descrição

    Data limite

    Ponderação

    Proposta 1

     

    20%

    Proposta 2 

     

    30%

    Proposta 3

     

    50%

     

    Adicionalmente poderão ser incluídas informações gerais, como por exemplo, referência ao tipo de acompanhamento a prestar ao estudante na realização dos trabalhos; referências bibliográficas e websites úteis; indicações para a redação de trabalho escrito...

     

  • Semestral
  • The Animation Laboratory curricular unit introduces students to the techniques and tools of animation, from a technical and aesthetic point of view, exploring all the issues related to character creation.

Research Methodologies and Data Analysis Techniques

Details
Category: Discipline
  • Project Management
  • 7161
  • 25286
  • Research Methodologies and Data Analysis Techniques
  • ISLA Gaia7161-25286
  • 1
  • 5
  • 0
  • 27
  • Não
  • Português
  • Semestral
  1. Deep Learning
  2. Multimedia Design Project or Multimedia Internship I
  3. Marketing for business
  4. Technical English

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