- Details
- Category: Discipline
- Não
- This curricular unit aims to provide methodological tools specific to art research, developing theoretical and practical knowledge for conducting projects and research with scientific rigor.
- Semestral
A avaliação será realizada combinando elementos de avaliação contínua (20%) e avaliação final (80%). A avaliação contínua compreende assiduidade (10%) e participação ativa (10%) nas aulas. A avaliação final combina dois elementos: (A) um conjunto de exercícios realizados ao longo do semestre (10%) que consistem na simulação e aplicação dos formatos propostos e praticados no meio científico, e que demonstrem a compreensão e aplicação das ferramentas metodológicas propostas nos conteúdos da unidade curricular; (B) a realização de uma apresentação oral do projeto de Dissertação/Trabalho de Projeto Final (30%); a realização e entrega de um documento do projeto de Dissertação/Trabalho final, que demonstre autonomia na aplicação das ferramentas de investigação, análise de diversas fontes e pertinência na integração da investigação do aluno no contexto científico (40%). O exame de recurso é constituído pela realização de um breve trabalho escrito (comentário crítico de carácter monográfico sobre um objeto proposto pelo aluno) (50%) e pela apresentação ou repetição dos exercícios feitos ao longo do semestre, caso algum destes se revele de aproveitamento insatisfatório (50%). Serão avaliadas as competências de escrita e utilização das metodologias transmitidas para a elaboração de todos os exercícios e trabalhos escritos. Serão ainda avaliadas as competências de leitura, pensamento crítico, organização de fontes e apresentação de diálogo com as leituras realizadas, articulação de conteúdos, estruturação do tema escolhido, e pertinência da integração dos temas trabalhados no contexto científico específico da área. As entregas são feitas por via moodle de acordo com o calendário estabelecido para a unidade curricular (integrada no calendário letivo), definido entre a docente e os alunos no início do respetivo semestre. De acordo com o Regulamento de Avaliação da IES, é mandatório que os estudantes cumpram com um requisito de presença mínima nas aulas para aprovação na unidade curricular. A falta de cumprimento desta exigência resultará na necessidade de prestação de exame.
Avaliação contínua - 20%
Assiduidade e pontualidade
10%
Presença obrigatória em aula
Estudantes regulares: 75%
Trabalhadores-estudantes: 30%
Participação nos debates propostos
10%
Avaliação periódica - 80%
Exercícios realizados em aula
10%
Apresentação oral em aula
30%
Projeto de dissertação
40%
Avaliação contínua (20%):
Assiduidade e pontualidade (10%).
Alunos regulares: 75% presenças em aula obrigatória.
Alunos trabalhadores-estudantes: 30% presenças obrigatórias.
Participação nos debates propostos (10%).
Avaliação periódica (80%):
1a Avaliação periódica (10%) - Conjunto de exercícios propostos em aula ao longo do semestre. Os exercícios devem ser entregues dentro do prazo e através do meio solicitado pela docente.
2a Avaliação periódica (30%) - Apresentação oral em sala de aula (15 minutos) sobre um tema escolhido e previamente discutido com a docente. Cada mestrando deve concluir a sua apresentação com um conjunto de questões à turma para iniciar um debate.
Avaliação presencial e obrigatória.
3a Avaliação periódica (40%) - Escrita e entrega de uma versão preparatória do Projeto de Dissertação/Trabalho Final, tomando como ponto de partida a apresentação elaborada na 2a avaliação periódica, para a aprofundar. O trabalho é obrigatório e deve ser entregue através da plataforma moodle na última semana de aulas.
Continous assessment - 20%
Attendance and punctuality
10%
Mandatory attendance
Regular students: 75%
Student-workers: 30%
Participation in proposed discussions
10%
Periodic assessment - 80%
Exercises proposed in class
10%
Oral presentation
30%
Written article
40%
Continuous Assessment (20%):
Attendance and punctuality (10%).
Regular students: 75% mandatory class attendance.
Student-worker students: 30% mandatory attendance.
Participation in proposed discussions (10%).
Periodic Assessment (80%):
1st Periodic Assessment (10%) - A set of exercises proposed in class throughout the semester. The exercises must be submitted on time and by the means requested by the professor.
2nd Periodic Assessment (30%) - Oral presentation in class (15 minutes) on a topic chosen and previously discussed with the professor. Each master's student must conclude their presentation with a set of questions for the class to initiate a discussion.
Mandatory in-person assessment.
3rd Periodic Assessment (40%) - Writing and submission of a preparatory version of the Dissertation Project/Final Project, taking as a starting point the presentation prepared in the 2nd Periodic Assessment, to further develop it. The work is mandatory and must be submitted via the Moodle platform in the last week of class.
- 1. Research 1.1 Academic research and R&D units. Scholarships, applications, and funding. Institutions related to the technical and artistic aspects of design. Models formalized and practiced in institutions. 1.2 Research in art. The discourse of artists on their production. Art theory. Case studies and examples. Social, cultural, and political aspects of the artistic context and research in art. 2. Methodologies 2.1 Research platforms (literature, publication, and bibliometrics). How to organize literature. Reading methods and note-taking. 2.2 How to structure a question. How to prepare for a conference. How to write an article. Guide and citation methods. Curriculum, portfolio, biography, descriptive memory. How to document technical processes, artistic work, exhibitions. 3. Study Plan Model and design of Dissertation/Final Project Work. Elaboration of an abstract, keywords, and index. Combining literature research with technical and artistic experience.
- This curricular unit aims to provide MA students with tools in the specific methodologies of research in art. It provides an understanding of research in the current scenario, its definition, methodologies, and surrounding issues (nationally and internationally), and focuses on the specific case of research in art. It intends to provide students and researchers with theoretical and practical knowledge that will give them autonomy to pursue their projects and scientific investigations with rigor. For this, tools will be provided for understanding, researching, reading, and developing critical thinking, own and effective methods of study, writing tools and construction of arguments and documents, as well as understanding of their own artistic process, and the creation of means to translate, explore, and share this process with the scientific community in a critical and relevant way.
- Mandatory
- The teaching methodology of this curricular unit is based on a theoretical approach, through the exposure of contents in classes, with the aid of audiovisual materials, bibliography and access to support materials previously prepared by the teacher (presentations, guides, lists, references). These materials will be delivered via the professor's institutional e-mail and later discussed in class. Practical exercises oriented towards the investigation and needs of each student will also be carried out, including the simulation of some steps necessary to carry out the MA Dissertation/Final Project Work: identification of a question; formulation of a title, subtitle, and keywords; writing a comment (from an object to be selected); partial simulation of an article; Dissertation/Final Project Work writing simulation. Time will also be reserved for face-to-face and e-mail tutorial guidance.
- Português
- Adams, L. S. (2018). The methodologies of art: An introduction. Routledge. Azevedo, C. e Azevedo, A. (1994). Metodologia Científica: Contributos Práticos Para a Elaboração de Trabalhos Académicos. Universidade Católica. Eco, U. (1988), Como se Faz Uma Tese em Ciências Humanas. Presença. Elkins, J. (2014), Artists with PhDs. James Elkins. Frada, J. (2005), Novo Guia Prático Para a Pesquisa, Elaboração e Apresentação de Trabalhos Científicos e Organização de Currículos. Sete Caminhos. Gauch, J. (2003), Scientific Method in Practice. Cambridge UP. Pereira, A., e Poupa, C. (2018), Como escrever uma tese, monografia ou livro científico. Sílabo. Robson, C. (2002), Real World Research. Blackwell.Eco, U. (1988), Como se Faz Uma Tese em Ciências Humanas. Presença. Sousa, G. (1988). Metodologia da Investigação, Redação e Apresentação de Trabalhos Científicos. Livraria Civilização. Yin, R.K. (2002), Applications of Case Study Research. Sage.
- 4
- 0
- 5
- 1
- IPLUSO6947-1-7351
- Research Methodologies
- 7351
- 6947
- Drawing
- Details
- Category: Discipline
- Não
- This curricular unit aims to provide methodological tools specific to art research, developing theoretical and practical knowledge for conducting projects and research with scientific rigor.
- Semestral
A avaliação será realizada combinando elementos de avaliação contínua (20%) e avaliação final (80%). A avaliação contínua compreende assiduidade (10%) e participação ativa (10%) nas aulas. A avaliação final combina dois elementos: (A) um conjunto de exercícios realizados ao longo do semestre (10%) que consistem na simulação e aplicação dos formatos propostos e praticados no meio científico, e que demonstrem a compreensão e aplicação das ferramentas metodológicas propostas nos conteúdos da unidade curricular; (B) a realização de uma apresentação oral do projeto de Dissertação/Trabalho de Projeto Final (30%); a realização e entrega de um documento do projeto de Dissertação/Trabalho final, que demonstre autonomia na aplicação das ferramentas de investigação, análise de diversas fontes e pertinência na integração da investigação do aluno no contexto científico (40%). O exame de recurso é constituído pela realização de um breve trabalho escrito (comentário crítico de carácter monográfico sobre um objeto proposto pelo aluno) (50%) e pela apresentação ou repetição dos exercícios feitos ao longo do semestre, caso algum destes se revele de aproveitamento insatisfatório (50%). Serão avaliadas as competências de escrita e utilização das metodologias transmitidas para a elaboração de todos os exercícios e trabalhos escritos. Serão ainda avaliadas as competências de leitura, pensamento crítico, organização de fontes e apresentação de diálogo com as leituras realizadas, articulação de conteúdos, estruturação do tema escolhido, e pertinência da integração dos temas trabalhados no contexto científico específico da área. As entregas são feitas por via moodle de acordo com o calendário estabelecido para a unidade curricular (integrada no calendário letivo), definido entre a docente e os alunos no início do respetivo semestre. De acordo com o Regulamento de Avaliação da IES, é mandatório que os estudantes cumpram com um requisito de presença mínima nas aulas para aprovação na unidade curricular. A falta de cumprimento desta exigência resultará na necessidade de prestação de exame.
Avaliação contínua - 20%
Assiduidade e pontualidade
10%
Presença obrigatória em aula
Estudantes regulares: 75%
Trabalhadores-estudantes: 30%
Participação nos debates propostos
10%
Avaliação periódica - 80%
Exercícios realizados em aula
10%
Apresentação oral em aula
30%
Projeto de dissertação
40%
Avaliação contínua (20%):
Assiduidade e pontualidade (10%).
Alunos regulares: 75% presenças em aula obrigatória.
Alunos trabalhadores-estudantes: 30% presenças obrigatórias.
Participação nos debates propostos (10%).
Avaliação periódica (80%):
1a Avaliação periódica (10%) - Conjunto de exercícios propostos em aula ao longo do semestre. Os exercícios devem ser entregues dentro do prazo e através do meio solicitado pela docente.
2a Avaliação periódica (30%) - Apresentação oral em sala de aula (15 minutos) sobre um tema escolhido e previamente discutido com a docente. Cada mestrando deve concluir a sua apresentação com um conjunto de questões à turma para iniciar um debate.
Avaliação presencial e obrigatória.
3a Avaliação periódica (40%) - Escrita e entrega de uma versão preparatória do Projeto de Dissertação/Trabalho Final, tomando como ponto de partida a apresentação elaborada na 2a avaliação periódica, para a aprofundar. O trabalho é obrigatório e deve ser entregue através da plataforma moodle na última semana de aulas.
Continous assessment - 20%
Attendance and punctuality
10%
Mandatory attendance
Regular students: 75%
Student-workers: 30%
Participation in proposed discussions
10%
Periodic assessment - 80%
Exercises proposed in class
10%
Oral presentation
30%
Written article
40%
Continuous Assessment (20%):
Attendance and punctuality (10%).
Regular students: 75% mandatory class attendance.
Student-worker students: 30% mandatory attendance.
Participation in proposed discussions (10%).
Periodic Assessment (80%):
1st Periodic Assessment (10%) - A set of exercises proposed in class throughout the semester. The exercises must be submitted on time and by the means requested by the professor.
2nd Periodic Assessment (30%) - Oral presentation in class (15 minutes) on a topic chosen and previously discussed with the professor. Each master's student must conclude their presentation with a set of questions for the class to initiate a discussion.
Mandatory in-person assessment.
3rd Periodic Assessment (40%) - Writing and submission of a preparatory version of the Dissertation Project/Final Project, taking as a starting point the presentation prepared in the 2nd Periodic Assessment, to further develop it. The work is mandatory and must be submitted via the Moodle platform in the last week of class.
- 1. Research 1.1 Academic research and R&D units. Scholarships, applications, and funding. Institutions related to the technical and artistic aspects of design. Models formalized and practiced in institutions. 1.2 Research in art. The discourse of artists on their production. Art theory. Case studies and examples. Social, cultural, and political aspects of the artistic context and research in art. 2. Methodologies 2.1 Research platforms (literature, publication, and bibliometrics). How to organize literature. Reading methods and note-taking. 2.2 How to structure a question. How to prepare for a conference. How to write an article. Guide and citation methods. Curriculum, portfolio, biography, descriptive memory. How to document technical processes, artistic work, exhibitions. 3. Study Plan Model and design of Dissertation/Final Project Work. Elaboration of an abstract, keywords, and index. Combining literature research with technical and artistic experience.
- This curricular unit aims to provide MA students with tools in the specific methodologies of research in art. It provides an understanding of research in the current scenario, its definition, methodologies, and surrounding issues (nationally and internationally), and focuses on the specific case of research in art. It intends to provide students and researchers with theoretical and practical knowledge that will give them autonomy to pursue their projects and scientific investigations with rigor. For this, tools will be provided for understanding, researching, reading, and developing critical thinking, own and effective methods of study, writing tools and construction of arguments and documents, as well as understanding of their own artistic process, and the creation of means to translate, explore, and share this process with the scientific community in a critical and relevant way.
- Mandatory
- The teaching methodology of this curricular unit is based on a theoretical approach, through the exposure of contents in classes, with the aid of audiovisual materials, bibliography and access to support materials previously prepared by the teacher (presentations, guides, lists, references). These materials will be delivered via the professor's institutional e-mail and later discussed in class. Practical exercises oriented towards the investigation and needs of each student will also be carried out, including the simulation of some steps necessary to carry out the MA Dissertation/Final Project Work: identification of a question; formulation of a title, subtitle, and keywords; writing a comment (from an object to be selected); partial simulation of an article; Dissertation/Final Project Work writing simulation. Time will also be reserved for face-to-face and e-mail tutorial guidance.
- Português
- Adams, L. S. (2018). The methodologies of art: An introduction. Routledge. Azevedo, C. e Azevedo, A. (1994). Metodologia Científica: Contributos Práticos Para a Elaboração de Trabalhos Académicos. Universidade Católica. Eco, U. (1988), Como se Faz Uma Tese em Ciências Humanas. Presença. Elkins, J. (2014), Artists with PhDs. James Elkins. Frada, J. (2005), Novo Guia Prático Para a Pesquisa, Elaboração e Apresentação de Trabalhos Científicos e Organização de Currículos. Sete Caminhos. Gauch, J. (2003), Scientific Method in Practice. Cambridge UP. Pereira, A., e Poupa, C. (2018), Como escrever uma tese, monografia ou livro científico. Sílabo. Robson, C. (2002), Real World Research. Blackwell.Eco, U. (1988), Como se Faz Uma Tese em Ciências Humanas. Presença. Sousa, G. (1988). Metodologia da Investigação, Redação e Apresentação de Trabalhos Científicos. Livraria Civilização. Yin, R.K. (2002), Applications of Case Study Research. Sage.
- 4
- 0
- 5
- 1
- IPLUSO6947-2-7351
- Research Methodologies
- 7351
- 6947
- Drawing
- Details
- Category: Discipline
- Não
- The course introduces the fundamentals and basic techniques of 3D modeling, addressing the construction, manipulation, and visualization of three-dimensional forms in a digital environment.
- Semestral
Esta UC segue um método de avaliação contínuo e presencial.
Ponderação da Avaliação:
. Trabalhos práticos: 60%
. Projeto final: 30%
. Assiduidade, participação e pontualidade: 10%
De acordo com o Regulamento de Avaliação da IES, é mandatório que os estudantes cumpram com um requisito de presença mínima nas aulas para aprovação na unidade curricular. A falta de cumprimento desta exigência resultará na necessidade de prestação de exame.
Exame de Recurso:
O exame de recurso será dividido em duas partes: um exame prático que contará 50% e a apresentação de todos os trabalhos realizados ao longo do semestre, que também terá um peso de 50%.
This UC follows a method of continuous and in-person evaluation.
Assessment Weighting:
. Practical Assignments: 60%
. Final project: 30%
. Attendance, Participation, and Punctuality: 10%
In accordance with the Assessment Regulations of the Higher Education Institution, it is mandatory for students to meet a minimum attendance requirement for passing the course unit. Failure to comply with this requirement will necessitate taking an examination.
Resit Exam: The resit exam will be divided into two parts: a practical exam, which will count for 50%, and the presentation of all work completed throughout the semester, which will also carry a weight of 50%.
- . Blender 3D: Software 3D interface, User Preferences, Workspace, and Navigation in the 3D environment. . Modeling: Mesh and 3D Curves (concept and function), 3D Objects in Blender, Controller Menu, Modifiers, Create and Edit Mesh, Object Mode, Edit Mode, and Sculpting Mode, Object Data Properties. . Materials and Textures: Material Editor, Asset Browser, UV Mapping, Compositing, and Texture Paint. . Lighting: Types of Light, Lighting with Planes, World Properties. . Cameras: Camera to View, Align Camera, Camera Properties. . Animation: Timeline, Key Frame, Graph Editor. . Shadow Catcher and Photo Matching. . Rendering: Eevee, Cycles, Output Properties.
- This course aims to introduce students to the technical domain of Blender 3D software, equipping them with essential knowledge and skills to initiate, refine, and engage in professional practice in the development of three-dimensional projects. The objective is for students to be capable of formulating creative projects through three-dimensional representation, representing objects in 3D, applying technical terminology, utilizing 3D modeling tools, and adopting work methodologies appropriate for various fields of three-dimensional intervention. Furthermore, the course aspires to promote the development and exploration of specific skills in areas such as modeling, material manipulation, lighting, texturing, and rendering in three-dimensional environments.
- Optional
- The syllabus is conveyed through a blend of expository and active pedagogical strategies. Classes commence with audiovisual presentations and PowerPoint slides, designed to introduce new concepts, tools, and techniques, ranging from basic navigation in a 3D environment to more complex aspects such as texturing and rendering. Each theoretical topic is followed by the completion of practical exercises and small projects. The structuring of these exercises is devised in such a way that students apply the acquired knowledge immediately. Students are encouraged to explore and experiment, thereby solidifying their practical understanding of the topics discussed and gaining essential skills for their professional development. Continuous monitoring of student performance allows for the provision of individual guidance and constructive feedback throughout the semester. Additional support is offered through the Moodle platform
- Português
- . Alves, W. P. (2006). Modelagem e Animação com Blender. Ed. Érica. . Blain, J. M. (2014). The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation. A K Peters/CRC Press. . Kalwick, D. (2006). Animating Facial Features Expressions (2a ed.). Charles River Media. . Mullen, T. (2011). Introducing Character Animation with Blender. Wiley Publishing. . Maestri, G. (2006). Character Animation 3. New Riders. . Osipa, J. (2010). Stop Staring: Facial Modeling and Animation Done Right. Wiley Publishing. . Vaughan, W. (2012). Digital Modeling. New Riders. . Villar, O. (2014). Learning Blender: A Hands-On Guide to Creating 3D Animated Characters. Addison-Wesley Professional. . Blender Foundation. (2022). Blender 3.2 Manual de referência. https://docs.blender.org/manual/pt/dev/ . Blender Foundation. (2022). Tutorials. https://www.blender.org/support/tutorials/ . Ultimaker. (n.d.). Como utilizar uma impressora 3D. Recuperado de https://web-staging.ultimaker.com/learn
- 4
- 1183
- 5
- 1
- IPLUSO6947-3-14536
- 3D Modelling
- 14536
- 6947
- Drawing
- Details
- Category: Discipline
- Não
- The course introduces the fundamentals and basic techniques of 3D modeling, addressing the construction, manipulation, and visualization of three-dimensional forms in a digital environment.
- Semestral
Esta UC segue um método de avaliação contínuo e presencial.
Ponderação da Avaliação:
. Trabalhos práticos: 60%
. Projeto final: 30%
. Assiduidade, participação e pontualidade: 10%
De acordo com o Regulamento de Avaliação da IES, é mandatório que os estudantes cumpram com um requisito de presença mínima nas aulas para aprovação na unidade curricular. A falta de cumprimento desta exigência resultará na necessidade de prestação de exame.
Exame de Recurso:
O exame de recurso será dividido em duas partes: um exame prático que contará 50% e a apresentação de todos os trabalhos realizados ao longo do semestre, que também terá um peso de 50%.
This UC follows a method of continuous and in-person evaluation.
Assessment Weighting:
. Practical Assignments: 60%
. Final project: 30%
. Attendance, Participation, and Punctuality: 10%
In accordance with the Assessment Regulations of the Higher Education Institution, it is mandatory for students to meet a minimum attendance requirement for passing the course unit. Failure to comply with this requirement will necessitate taking an examination.
Resit Exam: The resit exam will be divided into two parts: a practical exam, which will count for 50%, and the presentation of all work completed throughout the semester, which will also carry a weight of 50%.
- . Blender 3D: Software 3D interface, User Preferences, Workspace, and Navigation in the 3D environment. . Modeling: Mesh and 3D Curves (concept and function), 3D Objects in Blender, Controller Menu, Modifiers, Create and Edit Mesh, Object Mode, Edit Mode, and Sculpting Mode, Object Data Properties. . Materials and Textures: Material Editor, Asset Browser, UV Mapping, Compositing, and Texture Paint. . Lighting: Types of Light, Lighting with Planes, World Properties. . Cameras: Camera to View, Align Camera, Camera Properties. . Animation: Timeline, Key Frame, Graph Editor. . Shadow Catcher and Photo Matching. . Rendering: Eevee, Cycles, Output Properties.
- This course aims to introduce students to the technical domain of Blender 3D software, equipping them with essential knowledge and skills to initiate, refine, and engage in professional practice in the development of three-dimensional projects. The objective is for students to be capable of formulating creative projects through three-dimensional representation, representing objects in 3D, applying technical terminology, utilizing 3D modeling tools, and adopting work methodologies appropriate for various fields of three-dimensional intervention. Furthermore, the course aspires to promote the development and exploration of specific skills in areas such as modeling, material manipulation, lighting, texturing, and rendering in three-dimensional environments.
- Optional
- The syllabus is conveyed through a blend of expository and active pedagogical strategies. Classes commence with audiovisual presentations and PowerPoint slides, designed to introduce new concepts, tools, and techniques, ranging from basic navigation in a 3D environment to more complex aspects such as texturing and rendering. Each theoretical topic is followed by the completion of practical exercises and small projects. The structuring of these exercises is devised in such a way that students apply the acquired knowledge immediately. Students are encouraged to explore and experiment, thereby solidifying their practical understanding of the topics discussed and gaining essential skills for their professional development. Continuous monitoring of student performance allows for the provision of individual guidance and constructive feedback throughout the semester. Additional support is offered through the Moodle platform.
- Português
- . Alves, W. P. (2006). Modelagem e Animação com Blender. Ed. Érica. . Blain, J. M. (2014). The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation. A K Peters/CRC Press. . Kalwick, D. (2006). Animating Facial Features Expressions (2a ed.). Charles River Media. . Mullen, T. (2011). Introducing Character Animation with Blender. Wiley Publishing. . Maestri, G. (2006). Character Animation 3. New Riders. . Osipa, J. (2010). Stop Staring: Facial Modeling and Animation Done Right. Wiley Publishing. . Vaughan, W. (2012). Digital Modeling. New Riders. . Villar, O. (2014). Learning Blender: A Hands-On Guide to Creating 3D Animated Characters. Addison-Wesley Professional. . Blender Foundation. (2022). Blender 3.2 Manual de referência. https://docs.blender.org/manual/pt/dev/ . Blender Foundation. (2022). Tutorials. https://www.blender.org/support/tutorials/ . Ultimaker. (n.d.). Como utilizar uma impressora 3D. Recuperado de https://web-staging.ultimaker.com/learn
- 4
- 1188
- 5
- 1
- IPLUSO6947-2-14536
- 3D Modelling
- 14536
- 6947
- Drawing
- Details
- Category: Discipline
- Não
- Introdution to digital Arts techiques
- Semestral
Esta UC segue um método de avaliação contínuo e presencial.
Ponderação da Avaliação:
. Exercícios pontuais, exploratórios: 40%
. Exercício de projeto: desenvolvimento processual, criativo e qualitativo: 50%
. Assiduidade, pontualidade e participação: 10%
De acordo com o Regulamento de Avaliação da IES, é mandatório que os estudantes cumpram com um requisito de presença mínima nas aulas para aprovação na unidade curricular. A falta de cumprimento desta exigência resultará na necessidade de prestação de exame.
Exame de Recurso:
O exame de recurso será dividido em duas partes: um exame prático que contará 50% e a apresentação de todos os trabalhos realizados ao longo do semestre, que também terá um peso de 50%.
This course unit follows a method of continuous and in-person assessment.
Assessment Weighting:
. Timely, exploratory exercises: 40%
. Project exercise: procedural, creative, and qualitative development: 50%
. Attendance, punctuality, and participation: 10%
In accordance with the Assessment Regulations of the Higher Education Institution, it is mandatory for students to meet a minimum attendance requirement for passing the course unit. Failure to comply with this requirement will necessitate taking an examination.
Resit Exam: The resit exam will be divided into two parts: a practical exam that will account for 50% and the presentation of all work completed throughout the semester, which will also carry a weight of 50%.
- . Introduction to digital art and its main software and vector or Bitmap illustration; . Digital drawing and painting techniques, including the use of graphics tablets; . Exploration of the potential of digital art in various applications, including graphic design, illustration and animation; . Advanced study of drawing and digital art techniques, including expression, composition and color; . Identifying the bars and panels used in the software and knowing their functions; . Development of a personal visual language and a unique artistic style; . Creation and development of an individual project;
- This course aims to explore the students' artistic skills and abilities in the creation of digital illustrations through 2D drawing software. To do this, they must learn to transfer their traditional drawing skills to a digital environment in vector or Bitmap format, and explore and master the various software and digital production techniques. This course aims to stimulate the production of digital illustrative content, exploring the ability to create distinct and authorial digital art. The software's functionalities are explored in a gradual way: first, in the necessary adaptation to the tool; then, in the exploration of its properties; and finally, in its profitable use in the creation of illustrations.
- Optional
- Through the exploration of the 2D digital creation tool, students acquire theoretical and practical skills to develop vector or Bitmap illustration with rigor, aimed at the creation of digital art. The exercises and contents are designed in an approach of gradual complexity that aims at a heuristic knowledge by the students regarding the use of the various tools and creative possibilities of the software.
- Português
- . Arantes, P. (2019). Arte e mídia: perspectivas da estética digital. Senac. . Desktop, N. (2018). Adobe Illustrator CC 2018 Step by Step Training. Noble Desktop. . Gimenez, M. (2013). Vector Illustration. Instituto Monsa de Ediciones, S.A. . Pereira, S., e Marcos, A. (2020). O processo criativo na era Pós-Digital: Uma reflexão crítica baseada na prática artística. Em: 2nd International Conference on Digital Creation in Arts and Communication, ARTeFACTo 2020 (pp. 127-135). . Steuer, S. (2019). Adobe Illustrator WOW! Book for CS6 and CC. (2ª Ed.): Peachpit Press. . Wood, B. (2021). Adobe Illustrator CC Classroom in a Book: The Official Training Workbook from Adobe. Pearson. . Zeegen, L. (2020). The Fundamentals of Illustration. Bloomsbury Visual Arts. . 3DTOTAL (2020). Artist´s Master Series: Color and Light. 3dtotal Publishing. . 3DTOTAL (2020), Beginner's Guide to Digital Painting in Photoshop. 3dtotal Publishing.
- 4
- 1188
- 5
- 1
- IPLUSO6947-2-5773
- Digital Arts
- 5773
- 6947
- Drawing