CIEL Camada de Integração Ensino Lusófona
  1. You are here:  
  2. Home
  3. Discipline

Dynamic Anatomophisiology

Details
Category: Discipline
  • Safety at Work Engineering
  • 1181
  • 12966
  • Dynamic Anatomophisiology
  • ISLA Gaia1181-12966
  • 1
  • 4
  • 0
  • 27
  • Não
  • Português
  • Semestral

Specialisation Seminars

Details
Category: Discipline
  • Project Management
  • 7161
  • 27513
  • Specialisation Seminars
  • ISLA Gaia7161-27513
  • 2
  • 12
  • 0
  • 27
  • Não
  • Português
  • Semestral

Animation and Modeling 3D

Details
Category: Discipline
  • AUTODESK. (2024). 3DS MAX 2025 FUNDAMENTALS. AUTODESK OFFICIAL PRESS. KELLER, E. (2023). INTRODUCING 3DS MAX 2023. SYBEX/WILEY. MURDOCK, K. L. (2024). AUTODESK 3DS MAX 2025 BASICS GUIDE. SDC PUBLICATIONS. VANDERPLAS, T. (2022). 3DS MAX BASICS FOR MODELING VIDEO GAME ASSETS: VOLUME I. SDC PUBLICATIONS.  
  • Multimedia Product Development
  • 2011
  • 17158
  • Animation and Modeling 3D
  • ISLA Gaia2011-17158
  • 2
  • 6
  • 0
  • 27
  • Não
  • Português
  • Classes will take place in a project-based context, focusing on individual practical projects that simulate real-world scenarios in the field of 3D modeling and animation. Intensive exploration of professional software with immediate application of theoretical concepts through practical challenges.
  • Mandatory
  • To recognize the concepts of 3D space, types of geometry and what are their components. To develop skills in the application of the main modeling operations. To develop good practices in the construction of models, in order to establish a correct topology. To recognize the theoretical foundations about lighting and texturing, in computer graphics. To acquire skills in implementing lighting systems and texturing processes for 3D objects. Introduce the general principles of 3D animation, Riggs and 3D character. Provide skills in the use of Bipeds and Skeletons and in the use of animation controllers. Define best practices in creating skins for animation and creating Riggs hierarchy. Introduce the general principles of a 3D character. Provide skills in the use of different 3D creation techniques. Define best practices in creating 3D content. 3D character development for game or cinema.
  • Fundamentals Concept of space and coordinate system Geometric primitives and the components of an object Types of polygons (Tris, Quads, Ngons) Types of geometry (Polygonal, Nurbs, Subdivs) Main modeling operations Transformation operations (scale, rotation and translation) Reorientation of transformation handle (Global, Local and Ref) Extrusion and edge creation Inset, Bevel and Bridge Polygon creation in geometry and vertex union Loft and Lattice Auxiliary tools Lighting in computer graphics Analysis of the behavior of light and its characteristics Types of lights in 3D (point, area, spot, direct) The refractive index The effect of lighting on materials (specular and gloss) Texturing on three-dimensional objects The concept of UVs and their importance UV mapping processes Types of textures (diffuse, normal, specular, ambient occlusion, alpha) Texture development processes Fundamentals of 3D Animation.
  • Descrição

    Data limite

    Ponderação

    Teste Intermédio

    ---

    30%

    Teste Final

    ---

    35%

    Trabalhos práticos de aula / mini-projetos

    ---

    25%

    Participação, empenho e assiduidade

    ---

    10%

     

    Avaliação Final: Os estudantes que não tenham sucesso na avaliação curricular podem realizar exames nas épocas de avaliação definidas pela instituição.

     

  • Semestral
  • In this course unit, students are expected to acquire the basic concepts for creating three-dimensional models, designing textures, using the lighting available in 3D software, and producing 3D animations, rigs, and 3D characters.

Introduction to Law

Details
Category: Discipline
  • Business Management
  • 1206
  • 177
  • Introduction to Law
  • ISLA Gaia1206-177
  • 1
  • 3
  • 0
  • 27
  • Não
  • Português
  • Semestral

Business Finances

Details
Category: Discipline
  • Finance and Taxation
  • 6806
  • 3510
  • Business Finances
  • ISLA Gaia6806-3510
  • 1
  • 6
  • 0
  • 27
  • Não
  • Português
  • The pedagogical method of the discipline consists in the combination of theoretically grounded teaching with the critical analysis of the problems of financial decision making and the study of real cases illustrative of each problem. Students are required to have a direct intervention in the discussion of theoretical problems and their practical implications. In addition, the organization of the class in groups is promoted for the resolution (and presentation) of several case studies.
  • Mandatory
  • The main objective of the course is to go through the major problems of Corporate Finance, formulating the most important issues arising from the financial activity of a corporation, that is, the concepts, methods and decision tools which serve as a basis for financial analysis and decision-making in the company, namely investment and financing decisions. The program is developed according to the perspective of the value of the company. It is adopted as a basic paradigm of maximizing the value of the company for its shareholders or owners. All financial issues are therefore analysed in terms of their potential to create value for the company.
  • 1. Introduction to corporate finance 1.1. The financial paradigm of the corporation 1.2. Main concepts of corporate finance 2. Investment Decisions 2.1. Estimation of the parameters necessary for the investment valuation 2.2. Capital budgeting valuation methods 2.3. Theoretical and practical issues of investment decisions 2.4. Risk analysis of an investment 3. Short-term financial decisions 3.1. Working capital management 3.2. Cash management 3.3. Short-term financing 4. Financing decisions 4.1. Equity financing operations 4.2. Debt financing operations 4.3. Financing operations by hybrid instruments 4.4. Determining the capital structure 5. The dividend policy 5.1. Dividend policy in frictionless markets 5.2. Share repurchases 5.3. The (ir)relevance of the dividend policy
  • Descrição

    Data limite

    Ponderação

    Teste de avaliação

    A definir com os alunos

    50%

    Trabalho de grupo

    A definir com os alunos

    50%

     

     

  • Semestral
  • The Business Finance UC presents itself as fundamental in the study cycle as it addresses the main decision-making areas of a company's financial management: short-term financial management, investment decisions, financing decisions and so on. ultimately the decision to distribute results or not.
  1. Computer Systems Administration
  2. Organizational Management
  3. Digital Communication Development Project
  4. Fundamentals of Safety and Hygiene at Work

Page 549 of 624

  • 544
  • 545
  • 546
  • 547
  • 548
  • 549
  • 550
  • 551
  • 552
  • 553

Select your language

  • Português (Portugal)
  • English (United Kingdom)

English Menu

  • Home

Pesquisa

Login Form

  • Forgot your password?
  • Forgot your username?