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3D Modelling

Details
Category: Discipline
  • . Alves, W. P. (2006). Modelagem e Animação com Blender. Ed. Érica. . Blain, J. M. (2014). The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation. A K Peters/CRC Press. . Kalwick, D. (2006). Animating Facial Features Expressions (2a ed.). Charles River Media. . Mullen, T. (2011). Introducing Character Animation with Blender. Wiley Publishing. . Maestri, G. (2006). Character Animation 3. New Riders. . Osipa, J. (2010). Stop Staring: Facial Modeling and Animation Done Right. Wiley Publishing. . Vaughan, W. (2012). Digital Modeling. New Riders. . Villar, O. (2014). Learning Blender: A Hands-On Guide to Creating 3D Animated Characters. Addison-Wesley Professional. . Blender Foundation. (2022). Blender 3.2 Manual de referência. https://docs.blender.org/manual/pt/dev/ . Blender Foundation. (2022). Tutorials. https://www.blender.org/support/tutorials/ . Ultimaker. (n.d.). Como utilizar uma impressora 3D. Recuperado de https://web-staging.ultimaker.com/learn  
  • Drawing
  • 6947
  • 14536
  • 3D Modelling
  • IPLUSO6947-1-14536
  • 1
  • 5
  • 0
  • 4
  • Não
  • Português
  • The syllabus is conveyed through a blend of expository and active pedagogical strategies. Classes commence with audiovisual presentations and PowerPoint slides, designed to introduce new concepts, tools, and techniques, ranging from basic navigation in a 3D environment to more complex aspects such as texturing and rendering. Each theoretical topic is followed by the completion of practical exercises and small projects. The structuring of these exercises is devised in such a way that students apply the acquired knowledge immediately. Students are encouraged to explore and experiment, thereby solidifying their practical understanding of the topics discussed and gaining essential skills for their professional development. Continuous monitoring of student performance allows for the provision of individual guidance and constructive feedback throughout the semester. Additional support is offered through the Moodle platform.
  • Mandatory
  • This course aims to introduce students to the technical domain of Blender 3D software, equipping them with essential knowledge and skills to initiate, refine, and engage in professional practice in the development of three-dimensional projects. The objective is for students to be capable of formulating creative projects through three-dimensional representation, representing objects in 3D, applying technical terminology, utilizing 3D modeling tools, and adopting work methodologies appropriate for various fields of three-dimensional intervention. Furthermore, the course aspires to promote the development and exploration of specific skills in areas such as modeling, material manipulation, lighting, texturing, and rendering in three-dimensional environments.
  • . Blender 3D: Software 3D interface, User Preferences, Workspace, and Navigation in the 3D environment. . Modeling: Mesh and 3D Curves (concept and function), 3D Objects in Blender, Controller Menu, Modifiers, Create and Edit Mesh, Object Mode, Edit Mode, and Sculpting Mode, Object Data Properties. . Materials and Textures: Material Editor, Asset Browser, UV Mapping, Compositing, and Texture Paint. . Lighting: Types of Light, Lighting with Planes, World Properties. . Cameras: Camera to View, Align Camera, Camera Properties. . Animation: Timeline, Key Frame, Graph Editor. . Shadow Catcher and Photo Matching. . Rendering: Eevee, Cycles, Output Properties.
  •  

    Esta UC segue um método de avaliação contínuo e presencial.

    Ponderação da Avaliação:

    . Trabalhos práticos: 60%

    . Projeto final: 30%

    . Assiduidade, participação e pontualidade: 10%

    De acordo com o Regulamento de Avaliação da IES, é mandatório que os estudantes cumpram com um requisito de presença mínima nas aulas para aprovação na unidade curricular. A falta de cumprimento desta exigência resultará na necessidade de prestação de exame.

    Exame de Recurso:

    O exame de recurso será dividido em duas partes: um exame prático que contará 50% e a apresentação de todos os trabalhos realizados ao longo do semestre, que também terá um peso de 50%.

     

     

    This UC follows a method of continuous and in-person evaluation.

    Assessment Weighting:

    . Practical Assignments: 60%

    . Final project: 30%

    . Attendance, Participation, and Punctuality: 10%

    In accordance with the Assessment Regulations of the Higher Education Institution, it is mandatory for students to meet a minimum attendance requirement for passing the course unit. Failure to comply with this requirement will necessitate taking an examination.

    Resit Exam: The resit exam will be divided into two parts: a practical exam, which will count for 50%, and the presentation of all work completed throughout the semester, which will also carry a weight of 50%.

  • Semestral
  •   The course introduces the fundamentals and basic techniques of 3D modeling, addressing the construction, manipulation, and visualization of three-dimensional forms in a digital environment.

3D Modelling

Details
Category: Discipline
  • . Alves, W. P. (2006). Modelagem e Animação com Blender. Ed. Érica. . Blain, J. M. (2014). The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation. A K Peters/CRC Press. . Kalwick, D. (2006). Animating Facial Features Expressions (2a ed.). Charles River Media. . Mullen, T. (2011). Introducing Character Animation with Blender. Wiley Publishing. . Maestri, G. (2006). Character Animation 3. New Riders. . Osipa, J. (2010). Stop Staring: Facial Modeling and Animation Done Right. Wiley Publishing. . Vaughan, W. (2012). Digital Modeling. New Riders. . Villar, O. (2014). Learning Blender: A Hands-On Guide to Creating 3D Animated Characters. Addison-Wesley Professional. . Blender Foundation. (2022). Blender 3.2 Manual de referência. https://docs.blender.org/manual/pt/dev/ . Blender Foundation. (2022). Tutorials. https://www.blender.org/support/tutorials/ . Ultimaker. (n.d.). Como utilizar uma impressora 3D. Recuperado de https://web-staging.ultimaker.com/learn  
  • Visual Artes and Digital Media
  • 7066
  • 14536
  • 3D Modelling
  • IPLUSO7066-14536
  • 1
  • 5
  • 1261
  • 4
  • Não
  • Português
  • The syllabus is conveyed through a blend of expository and active pedagogical strategies. Classes commence with audiovisual presentations and PowerPoint slides, designed to introduce new concepts, tools, and techniques, ranging from basic navigation in a 3D environment to more complex aspects such as texturing and rendering. Each theoretical topic is followed by the completion of practical exercises and small projects. The structuring of these exercises is devised in such a way that students apply the acquired knowledge immediately. Students are encouraged to explore and experiment, thereby solidifying their practical understanding of the topics discussed and gaining essential skills for their professional development. Continuous monitoring of student performance allows for the provision of individual guidance and constructive feedback throughout the semester. Additional support is offered through the Moodle platform, featuring an assortment of supplementary resources.
  • Optional
  • This course aims to introduce students to the technical domain of Blender 3D software, equipping them with essential knowledge and skills to initiate, refine, and engage in professional practice in the development of three-dimensional projects. The objective is for students to be capable of formulating creative projects through three-dimensional representation, representing objects in 3D, applying technical terminology, utilizing 3D modeling tools, and adopting work methodologies appropriate for various fields of three-dimensional intervention. Furthermore, the course aspires to promote the development and exploration of specific skills in areas such as modeling, material manipulation, lighting, texturing, and rendering in three-dimensional environments.
  • . Blender 3D: Software 3D interface, User Preferences, Workspace, and Navigation in the 3D environment. . Modeling: Mesh and 3D Curves (concept and function), 3D Objects in Blender, Controller Menu, Modifiers, Create and Edit Mesh, Object Mode, Edit Mode, and Sculpting Mode, Object Data Properties. . Materials and Textures: Material Editor, Asset Browser, UV Mapping, Compositing, and Texture Paint. . Lighting: Types of Light, Lighting with Planes, World Properties. . Cameras: Camera to View, Align Camera, Camera Properties. . Animation: Timeline, Key Frame, Graph Editor. . Shadow Catcher and Photo Matching.
  • Esta UC segue um método de avaliação contínuo e presencial. Ponderação da Avaliação:
    . Trabalhos práticos: 60%
    . Projeto final: 30%
    . Assiduidade, participação e pontualidade: 10%
    De acordo com o Regulamento de Avaliação da IES, é mandatório que os estudantes cumpram com um requisito de presença mínima nas
    aulas para aprovação na unidade curricular. A falta de cumprimento desta exigência resultará na necessidade de prestação de exame.
    Exame de Recurso:
    O exame de recurso é dividido em duas partes: um exame prático que contará 50% e a apresentação de todos os trabalhos realizados ao
    longo do semestre, que também tem um peso de 50%
     

  • Semestral
  • Introduction to Blender 3D software.

Commercial Management

Details
Category: Discipline
  • Brito, P. Q. (2000). Como fazer promoção de vendas. Jobber, D., & Lancaster, G. (2006). Selling and sales management. Pearson Education. Azevedo, L. (1996). Comunicar com assertividade. Lisboa, Colecção Gestão Criativa, IEFP. Câmara, P., Guerra, P., & Rodrigues, J. V. (2001). Humanator: Recursos Humanos e Sucesso Empresarial, Lisboa: Publicações D. Quixote, Colecção Gestão & Inovação. Campos e Cunha, R. (1998). A Gestão de Recursos Humanos na Estratégia da Empresa. Carvalho, J. C. (2004). Negociação, Lisboa: Edições Sílabo. 
  • Commercial and Sales Management
  • 6148
  • 11548
  • Commercial Management
  • IPLUSO6148-11548
  • 1
  • 5
  • 0
  • 4
  • Não
  • Português
  • Experimenting with CRM software in class and carrying out exercises Holding a seminar with guests linked to GCV participation in a commercial game, dynamics carried out in class and in an event on commercial themes to be held
  • Mandatory
  • Provide a set of knowledge, methods and practices that enable you to have a good communication and personalized relationship with the client. It is also intended to raise awareness of the need to exercise its activity, either on the basis of retaining current customers by giving them the necessary assistance, or on the basis of prospecting for new customers, as well as raising awareness of new information and communication technologies as sales support instrument.
  • Services anda Function of the sales force; Sales force management steps; Communication to Commercial Relationship; Sales promotion; Area Sales management; Development of a sales force in an organization; Commercial activity in the Tourism and Hotel.
  • Descrição dos instrumentos de avaliação (individuais e de grupo):

     

    Descrição

    Data limite

    Ponderação

    Teste de avaliação

    a marcar com alunos

    35%

    Trabalho de Grupo

    a marcar com alunos

     

    35%

    Assiduidade + Participação + Atitude

    N.A.

    30%

    • Os estudantes que não tenham sucesso na avaliação contínua podem realizar exames nas épocas de avaliação definidas pela instituição.

     

  • Semestral
  • This curricular unit aims to provide students with information on understanding and analysis of topics related to Business Management and its stakeholders, as well as preparing students for the techniques and practices related to it, particularly those related to Tourism Management Activity.

Spanish Language I

Details
Category: Discipline
  • Bosque, I. (1990). Indicativo y subjuntivo. Madrid: Taurus Universitaria. Bosque, I. y Demonte V. (1999). Gramática descriptiva de la lengua española, Madrid: Espasa-Calpe. Fernández, J. (1999). Curso Intensivo de Español, Ejercicios Prácticos, N. Elemental e Intermedio, Madrid: Sgel. Gil Fernández, J. (2007). Fonética para profesores de español: de la teoría a la práctica, Madrid: Arco/Libros. Apostila , Maria Alejandra Torres  
  • Hotel and Restaurant Management
  • 3572
  • 4088
  • Spanish Language I
  • IPLUSO3572-4088
  • 1
  • 4
  • 0
  • 4
  • Não
  • Português
  • Cooperative learning is based on teamwork and the achievement of common goals, which can only be achieved if each member fulfills his or her task. Among the types of teaching methodology, this is the most focused on collaboration. Groups of three to six members are formed, in which each person has a certain role. To achieve the defined goal, everyone must work in a coordinated manner and resolve possible conflicts, leaving aside competitiveness and prioritizing the common good. This teaching methodology offers the opportunity to improve social interaction, teamwork, task involvement, and attention The flipped classroom, also known as flipped classroom, is a pedagogical model in which traditional elements are inverted: students study the subjects at home and work them in the classroom.
  • Mandatory
  • Initiate the student in the study of morpho-phrenic, phonetic, lexical and functional components of Spanish for foreigners, at a basic level of language. To initiate the student study of the four communicative competencies: written comprehension and expression, and oral comprehension and expression. Put the student in contact with real language situations.
  • Conteúdos programáticos Artigo, substantivo e adjetivo Preposições e conjunções Presente indicativo Pretérito perfeito indicativo  Indefinido indicativo Imperfeito indicativo Verbos gustar, encantar, preferir e molestar Gerúndio e particípio Pronomes e adjetivos Perífrases verbais Muy/mucho Dados pessoais Dias da semana, meses e estações Os números A hora Países, capitais e gentílicos Profissões Human body and physical and character traits Colors Clothing and accessories Space and time indicators Also/neither/to me yes/to me no/enough/little/nothing/nobody
  • Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.

    Exemplo:

    Descrição

    Data limite

    Ponderação

    Teste de avaliação

    dd-mm-yyyy

    30%

    Portfolio

    dd-mm-yyyy

    40%

    (...)

     

     

     

    Adicionalmente poderão ser incluídas informações gerais, como por exemplo, referência ao tipo de acompanhamento a prestar ao estudante na realização dos trabalhos; referências bibliográficas e websites úteis; indicações para a redação de trabalho escrito...

     

  • Semestral
  • Castilian language or Spanish language is the name given to a Romance language originating in Spain and which today is the most spoken language of the Americas. The Castilian language is named after castile. Along with English is the Western language that has the most speakers. Although Castilian is a mainly American language, it is spoken on the five "continents", although in some in an almost residual way. It is the official language of: Argentina, Bolivia, Chile, Colombia, Costa Rica, Cuba, Ecuador, El Salvador, Spain, Guatemala, Equatorial Guinea, Honduras, Mexico, Nicaragua, New Mexico (USA), Panama, Paraguay, Peru, Puerto Rico (USA), Dominican Republic, Uruguay and Venezuela. .

Financial Accounting II

Details
Category: Discipline
  • Accounting and Finance
  • 7157
  • 4584
  • Financial Accounting II
  • IPLUSO7157-4584
  • 1
  • 6
  • 0
  • 4
  • Não
  • Português
  • Semestral
  1. Strategic Management
  2. Biomedical Informatics
  3. Biophysics
  4. English Language II

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