CIEL Camada de Integração Ensino Lusófona
  1. You are here:  
  2. Home
  3. Discipline

Animation and Modeling 3D

Details
Category: Discipline
  • AUTODESK. (2024). 3DS MAX 2025 FUNDAMENTALS. AUTODESK OFFICIAL PRESS. KELLER, E. (2023). INTRODUCING 3DS MAX 2023. SYBEX/WILEY. MURDOCK, K. L. (2024). AUTODESK 3DS MAX 2025 BASICS GUIDE. SDC PUBLICATIONS. VANDERPLAS, T. (2022). 3DS MAX BASICS FOR MODELING VIDEO GAME ASSETS: VOLUME I. SDC PUBLICATIONS.  
  • Multimedia
  • 6557
  • 17158
  • Animation and Modeling 3D
  • ISLA Gaia6557-17158
  • 3
  • 6
  • 0
  • 27
  • Não
  • Português
  • Classes will take place in a project-based context, focusing on individual practical projects that simulate real-world scenarios in the field of 3D modeling and animation. Intensive exploration of professional software with immediate application of theoretical concepts through practical challenges.
  • Mandatory
  • To recognize the concepts of 3D space, types of geometry and what are their components. To develop skills in the application of the main modeling operations. To develop good practices in the construction of models, in order to establish a correct topology. To recognize the theoretical foundations about lighting and texturing, in computer graphics. To acquire skills in implementing lighting systems and texturing processes for 3D objects. Introduce the general principles of 3D animation, Riggs and 3D character. Provide skills in the use of Bipeds and Skeletons and in the use of animation controllers. Define best practices in creating skins for animation and creating Riggs hierarchy. Introduce the general principles of a 3D character. Provide skills in the use of different 3D creation techniques. Define best practices in creating 3D content. 3D character development for game or cinema.
  • Fundamentals Concept of space and coordinate system Geometric primitives and the components of an object Types of polygons (Tris, Quads, Ngons) Types of geometry (Polygonal, Nurbs, Subdivs)     Main modeling operations Transformation operations (scale, rotation and translation) Reorientation of transformation handle (Global, Local and Ref) Extrusion and edge creation Inset, Bevel and Bridge Polygon creation in     Auxiliary tools     Lighting in computer graphics Analysis of the behavior of light and its characteristics Types of lights in 3D (point, area, spot, direct) The refractive index The effect of lighting on materials (specular and gloss)     Texturing on three-dimensional objects The concept of UVs and their importance UV mapping processes Types of textures (diffuse, normal, specular, ambient occlusion, alpha) Texture development processes     Fundamentals of 3D Animation.
  • Descrição dos instrumentos de avaliação (individuais e de grupo) ¿ testes, trabalhos práticos, relatórios, projetos... respetivas datas de entrega/apresentação... e ponderação na nota final.

    Exemplo:

    Descrição

    Data limite

    Ponderação

    Teste Intermédio

    ---

    30%

    Teste Final

    ---

    35%

    Trabalhos práticos de aula / mini-projetos

    ---

    25%

    Participação, empenho e assiduidade

    ---

    10%

     

    Avaliação Final: Os estudantes que não tenham sucesso na avaliação curricular podem realizar exames nas épocas de avaliação definidas pela instituição.

     

  • Semestral
  • In this course unit, students are expected to acquire the basic concepts for creating three-dimensional models, designing textures, using the lighting available in 3D software, and producing 3D animations, rigs, and 3D characters.

Workplace Safety and Health Management System

Details
Category: Discipline
  • Management of Safety and Health at Work
  • 2344
  • 16490
  • Workplace Safety and Health Management System
  • ISLA Gaia2344-16490
  • 1
  • 5
  • 0
  • 27
  • Não
  • Português
  • Semestral

Applied Business Project

Details
Category: Discipline
  • Business Management
  • 1206
  • 13057
  • Applied Business Project
  • ISLA Gaia1206-13057
  • 3
  • 15
  • 1390
  • 27
  • Sim
  • Português
  • Optional
  • Semestral

Multimedia Applications Development

Details
Category: Discipline
  • Multimedia
  • 6557
  • 24112
  • Multimedia Applications Development
  • ISLA Gaia6557-24112
  • 3
  • 6
  • 0
  • 27
  • Não
  • Português
  • Semestral

Advanced Seminar in Workplace Safety and Health

Details
Category: Discipline
  • Management of Safety and Health at Work
  • 2344
  • 16495
  • Advanced Seminar in Workplace Safety and Health
  • ISLA Gaia2344-16495
  • 2
  • 8
  • 0
  • 27
  • Não
  • Português
  • Semestral
  1. Business Simulation
  2. Post-Production
  3. Seminar on Dissertation, Report or Final Project Preparation
  4. Traineeship

Page 15 of 632

  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19

Select your language

  • Português (Portugal)
  • English (United Kingdom)

English Menu

  • Home

Pesquisa

Login Form

  • Forgot your password?
  • Forgot your username?